fix(server): load story chapters and unlock rewards from GameData
This commit is contained in:
@@ -28,7 +28,7 @@ func TestHandleRejectsUnknownAndInvalidRequests(t *testing.T) {
|
||||
if _, _, ok, err := Handle("/CharAwakeInfo", wire.AppendVarint(nil, 1, 1)); ok || err != nil {
|
||||
t.Fatalf("stateful CharAwakeInfo must not be handled by feature defaults: ok=%v err=%v", ok, err)
|
||||
}
|
||||
for _, path := range []string{"/PresetInfo", "/DeckCostumeSettingInfo", "/FriendshipInfo", "/MasterTitleInfo", "/MasterTitleInfoUpdate"} {
|
||||
for _, path := range []string{"/PackPreviewInfo", "/PackJamEvent", "/PresetInfo", "/DeckCostumeSettingInfo", "/FriendshipInfo", "/MasterTitleInfo", "/MasterTitleInfoUpdate"} {
|
||||
if _, _, ok, err := Handle(path, wire.AppendVarint(nil, 1, 1)); ok || err != nil {
|
||||
t.Fatalf("stateful %s must not be handled by feature defaults: ok=%v err=%v", path, ok, err)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user