refactor(all): reorganize packages, establish player ownership and isolate accounts
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@@ -1,7 +1,6 @@
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using System;
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using System.IO;
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using System.Text;
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using BD2.GameNames;
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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@@ -20,7 +19,6 @@ public sealed class Plugin : BaseUnityPlugin
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{
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try
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{
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Game.Validate(typeof(Plugin).Assembly, Bd2Build.Versions.Game, message => Logger.LogInfo(message));
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CaptureStorageIsolation.Initialize(Paths.GameRootPath, Logger);
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CaptureWriter.Initialize(Paths.GameRootPath, Logger);
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