refactor(all): reorganize packages, establish player ownership and isolate accounts

This commit is contained in:
2026-10-07 22:42:16 +08:00
parent 8e8ddeddb6
commit 06a83ada28
850 changed files with 42335 additions and 79891 deletions
+22 -347
View File
@@ -1,17 +1,18 @@
using System.IO.Compression;
using BD2.GameSdk.Generation;
using System.Security.Cryptography;
using System.Text.Json;
using BD2.GameNames.Internal;
using Mono.Cecil;
using Mono.Cecil.Cil;
using static BD2.GameSdk.Generation.AssemblyNames;
using static BD2.GameSdk.Generation.GenerationInputs;
using static BD2.GameSdk.Generation.ShellGenerator;
namespace BD2.GameSdk;
internal static class Program
{
internal const string ShellName = "Assembly-CSharp.Readable";
internal static readonly JsonSerializerOptions Json = new() { IncludeFields = true };
private static int Main(string[] args)
{
try
@@ -23,28 +24,23 @@ internal static class Program
if (args.Length == 5 && args[3] != "--game-version") throw new ArgumentException("Invalid prepare-embedded options");
PrepareEmbedded(args[1], args[2], args.Length == 5 ? args[4] : null); break;
case "export-names" when args.Length == 2: ExportNames(args[1]); break;
case "names" when args.Length == 5: GenerateNames(args[1], args[2], args[3], args[4]); break;
case "shell" when args.Length == 4: GenerateShell(args[1], args[2], args[3]); break;
case "names" when args.Length == 5: NameGenerator.Generate(args[1], args[2], args[3], args[4]); break;
case "shell" when args.Length == 4: ShellGenerator.Generate(args[1], args[2], args[3]); break;
case "source-navigation" when args.Length == 3: SourceNavigation.Generate(args[1], args[2]); break;
case "verify-navigation" when args.Length == 2: SourceNavigation.Verify(args[1]); break;
case "verify-navigation" when args.Length == 2: SourceNavigationVerifier.Verify(args[1]); break;
case "reobf" when args.Length is 4 or 5 or 6: Reobfuscate(args[1], args[2], args[3], args.Length >= 5 ? args[4] : null, args.Length == 6 ? args[5] : null); break;
case "verify" when args.Length is 3 or 4: Verify(args[1], args[2], args.Length == 4 ? args[3] : null); break;
case "verify-runtime" when args.Length == 3: SelfTest.VerifyRuntime(args[1], args[2]); break;
case "self-test": SelfTest.Run(); break;
default: throw new ArgumentException("Usage: prepare-embedded <Assembly-CSharp.dll> <output-dir> [--game-version version] | export-names <names.json> | names <Assembly-CSharp.dll> <mapping.obfuscate> <versions.json> <names.json> | shell <names.json> <Assembly-CSharp.dll> <output.dll> | source-navigation <readable-implementation.dll> <dependency-directory> | verify-navigation <sdk-directory> | reobf <names.json> <input.dll> <output.dll> [Assembly-CSharp.dll] [dependency-directory] | verify <names.json> <plugin.dll> [Assembly-CSharp.dll] | verify-runtime <names.json> <BD2.GameNames.dll> | self-test");
default: throw new ArgumentException("Usage: prepare-embedded <Assembly-CSharp.dll> <output-dir> [--game-version version] | export-names <names.json> | names <Assembly-CSharp.dll> <mapping.obfuscate> <versions.json> <names.json> | shell <names.json> <Assembly-CSharp.dll> <output.dll> | source-navigation <readable-implementation.dll> <dependency-directory> | verify-navigation <sdk-directory> | reobf <names.json> <input.dll> <output.dll> [Assembly-CSharp.dll] [dependency-directory] | verify <names.json> <plugin.dll> [Assembly-CSharp.dll]");
}
return 0;
}
catch (Exception ex) { Console.Error.WriteLine("BD2 GameSdk: " + ex); return 1; }
}
internal static string Hash(string path) => Convert.ToHexString(SHA256.HashData(File.ReadAllBytes(path))).ToLowerInvariant();
private static string GeneratorStamp() => Hash(typeof(Program).Assembly.Location) + "|" +
Hash(typeof(ICSharpCode.Decompiler.CSharp.CSharpDecompiler).Assembly.Location) + "|" + Hash(typeof(ModuleDefinition).Assembly.Location);
private static string DependencyStamp(string assembly) => string.Join("|",
Directory.EnumerateFiles(Path.GetDirectoryName(Path.GetFullPath(assembly)), "*.dll").OrderBy(p => p, StringComparer.Ordinal)
.Select(p => Path.GetFileName(p) + ":" + Hash(p)));
internal static NameTable ReadTable(string path) => JsonSerializer.Deserialize<NameTable>(File.ReadAllText(path), Json);
internal static string Stamp(NameTable table) => table.game_version + "|" + table.assembly_sha256 + "|" + table.mapping_sha256;
internal static byte[] EmbeddedNames()
@@ -96,7 +92,7 @@ internal static class Program
string cacheRoot = Environment.GetEnvironmentVariable("BD2_GAME_SDK_CACHE");
if (string.IsNullOrEmpty(cacheRoot)) cacheRoot = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "BD2", "GameSdk", "navigation");
string tableHash = Convert.ToHexString(SHA256.HashData(compressed)).ToLowerInvariant();
string inputs = tableHash + "|" + GeneratorStamp() + "|" + DependencyStamp(assembly);
string inputs = tableHash + "|" + GenerationInputs.Stamp() + "|" + DependencyStamp(assembly);
// Game version is the public grouping; the fingerprint prevents incompatible
// tools or binaries within one game version from overwriting active references.
string key = Convert.ToHexString(SHA256.HashData(System.Text.Encoding.UTF8.GetBytes(inputs))).ToLowerInvariant();
@@ -115,12 +111,12 @@ internal static class Program
File.WriteAllBytes(tablePath + ".gz", compressed);
using (var gzip = new GZipStream(new MemoryStream(compressed), CompressionMode.Decompress))
using (FileStream destination = File.Create(tablePath)) gzip.CopyTo(destination);
GenerateShell(tablePath, assembly, Path.Combine(shared, ShellName + ".dll"));
ShellGenerator.Generate(tablePath, assembly, Path.Combine(shared, ShellName + ".dll"));
File.WriteAllText(ready, StampFiles());
}
else Console.WriteLine($"Game source navigation cache hit: game={gameVersion}");
WriteNavigationItems(shared);
WriteGeneratedFile(Path.Combine(output, "GameSdkIdentity.g.cs"), System.Text.Encoding.UTF8.GetBytes(
"// Generated from the shared names table.\n[assembly: System.Reflection.AssemblyMetadataAttribute(\"BD2.GameNames\", " + JsonSerializer.Serialize(Stamp(table)) + ")]\n"));
WriteIdentity(Path.Combine(output, "GameSdkIdentity.g.cs"), table);
WriteGeneratedFile(Path.Combine(output, "shared-sdk.txt"), System.Text.Encoding.UTF8.GetBytes(shared));
var properties = new System.Xml.Linq.XElement("PropertyGroup",
new System.Xml.Linq.XElement("BD2SharedSdkDir", shared));
@@ -163,7 +159,7 @@ internal static class Program
{
SourceNavigation.Manifest manifest = JsonSerializer.Deserialize<SourceNavigation.Manifest>(File.ReadAllText(Path.Combine(output, "navigation.json")));
if (!Directory.Exists(manifest.SourceRoot) || Directory.EnumerateFiles(manifest.SourceRoot, "*.cs", SearchOption.AllDirectories).Count() != manifest.Documents)
SourceNavigation.RestoreSources(output);
SourceNavigationVerifier.RestoreSources(output);
var items = new System.Xml.Linq.XElement("ItemGroup");
foreach (string path in Directory.EnumerateFiles(manifest.SourceRoot, "*.cs", SearchOption.AllDirectories).OrderBy(p => p, StringComparer.Ordinal))
items.Add(new System.Xml.Linq.XElement("None", new System.Xml.Linq.XAttribute("Include", path),
@@ -196,339 +192,16 @@ internal static class Program
finally { if (File.Exists(temporary)) File.Delete(temporary); }
}
private static void WriteIdentity(string tablePath, string identityPath) =>
File.WriteAllText(identityPath, "// Generated from the shared names table.\n[assembly: System.Reflection.AssemblyMetadataAttribute(\"BD2.GameNames\", " + JsonSerializer.Serialize(Stamp(ReadTable(tablePath))) + ")]\n");
internal static IEnumerable<TypeDefinition> Types(ModuleDefinition module) => module.GetTypes();
internal static string TypeKey(TypeReference type) => type switch
{
GenericParameter p => (p.Type == GenericParameterType.Method ? "!!" : "!") + p.Position,
GenericInstanceType g => TypeKey(g.ElementType) + "<" + string.Join(",", g.GenericArguments.Select(TypeKey)) + ">",
ArrayType a => TypeKey(a.ElementType) + "[" + new string(',', a.Rank - 1) + "]",
ByReferenceType b => TypeKey(b.ElementType) + "&",
PointerType p => TypeKey(p.ElementType) + "*",
OptionalModifierType m => TypeKey(m.ElementType) + " modopt(" + TypeKey(m.ModifierType) + ")",
RequiredModifierType m => TypeKey(m.ElementType) + " modreq(" + TypeKey(m.ModifierType) + ")",
FunctionPointerType f => "fnptr(" + TypeKey(f.ReturnType) + ":" + string.Join(",", f.Parameters.Select(p => TypeKey(p.ParameterType))) + ")",
_ => type.FullName.Replace('/', '+')
};
internal static string Signature(MemberReference member) => member switch
{
MethodReference m => $"{m.GenericParameters.Count}:{TypeKey(m.ReturnType)}({string.Join(",", m.Parameters.Select(p => TypeKey(p.ParameterType)))})",
FieldReference f => TypeKey(f.FieldType),
_ => throw new ArgumentException("Unsupported member " + member)
};
private static void WriteIdentity(string path, NameTable table) =>
WriteGeneratedFile(path, System.Text.Encoding.UTF8.GetBytes(
"// Generated from the shared names table.\n[assembly: System.Reflection.AssemblyMetadataAttribute(\"BD2.GameNames\", " + JsonSerializer.Serialize(Stamp(table)) + ")]\n"));
internal static void Prepare(string assembly, string mapping, string versions, string output)
{
string version = JsonDocument.Parse(File.ReadAllText(versions)).RootElement.GetProperty("game_version").GetString();
if (!Path.GetFileName(mapping).Contains(version, StringComparison.Ordinal))
throw new InvalidDataException("Mapping filename must identify game_version " + version);
Directory.CreateDirectory(output);
string tablePath = Path.Combine(output, "names.json");
string shellPath = Path.Combine(output, ShellName + ".dll");
string assemblyHash = Hash(assembly), mappingHash = Hash(mapping), generatorHash = Hash(typeof(Program).Assembly.Location);
string identityPath = Path.Combine(output, "GameSdkIdentity.g.cs"), readyPath = Path.Combine(output, "ready.txt");
string inputStamp = version + "|" + assemblyHash + "|" + mappingHash + "|" + generatorHash;
if (File.Exists(readyPath) && File.Exists(tablePath) && File.Exists(shellPath) && File.Exists(tablePath + ".gz") && File.Exists(identityPath))
{
string completeStamp = inputStamp + "|" + Hash(shellPath) + "|" + Hash(tablePath) + "|" + Hash(tablePath + ".gz") + "|" + Hash(identityPath);
if (File.ReadAllText(readyPath) == completeStamp) return;
}
File.Delete(readyPath);
GenerateNames(assembly, mapping, versions, tablePath);
GenerateShell(tablePath, assembly, shellPath);
WriteIdentity(tablePath, identityPath);
File.WriteAllText(readyPath, inputStamp + "|" + Hash(shellPath) + "|" + Hash(tablePath) + "|" + Hash(tablePath + ".gz") + "|" + Hash(identityPath));
}
internal static void GenerateNames(string assembly, string mapping, string versions, string tablePath)
{
using var config = JsonDocument.Parse(File.ReadAllText(versions));
string version = config.RootElement.GetProperty("game_version").GetString();
if (string.IsNullOrWhiteSpace(version) || !Path.GetFileName(mapping).Contains(version, StringComparison.Ordinal))
throw new InvalidDataException("Mapping filename must identify game_version " + version);
var map = new Dictionary<string, string>(StringComparer.Ordinal);
foreach (string raw in File.ReadLines(mapping))
{
string line = raw.Trim().TrimStart('\ufeff');
if (line.Length == 0 || line.StartsWith('#') || line.StartsWith("//", StringComparison.Ordinal)) continue;
string[] parts = line.Split('⇨');
if (parts.Length != 2 || string.IsNullOrWhiteSpace(parts[0]) || string.IsNullOrWhiteSpace(parts[1]))
throw new InvalidDataException("Invalid mapping row: " + line);
string key = parts[0].Trim(), value = parts[1].Trim();
if (map.TryGetValue(key, out string old) && old != value) throw new InvalidDataException("Ambiguous mapping: " + key);
map[key] = value;
}
string Translate(string name)
{
// Dots in explicit interface members are part of the CLR name, not a scope prefix.
if (map.TryGetValue(name, out string value)) return value.Split('/').Last();
// Accessors can retain their CLR prefix while the property/event is renamed.
foreach (string prefix in new[] { "get_", "set_", "add_", "remove_" })
if (name.StartsWith(prefix, StringComparison.Ordinal) && map.TryGetValue(name[prefix.Length..], out value))
{
string property = value.Split('/').Last();
int dot = property.LastIndexOf('.');
return property[..(dot + 1)] + prefix + property[(dot + 1)..];
}
return name;
}
using ModuleDefinition module = ReadModule(assembly);
if (module.Assembly.Name.Name != "Assembly-CSharp") throw new InvalidDataException("Expected Assembly-CSharp");
var table = new NameTable
{
game_version = version,
assembly_name = module.Assembly.Name.Name,
assembly_mvid = module.Mvid.ToString(),
assembly_sha256 = Hash(assembly),
mapping_sha256 = Hash(mapping),
generator_sha256 = Hash(typeof(Program).Assembly.Location)
};
TypeDefinition[] definitions = Types(module).ToArray();
var originalTypes = definitions.ToDictionary(t => t, TypeKey);
string ReadableType(TypeDefinition t)
{
if (t.DeclaringType != null) return ReadableType(t.DeclaringType) + "+" + Translate(t.Name);
if (map.TryGetValue(t.Name, out string full)) return full.Replace('/', '+');
return string.IsNullOrEmpty(t.Namespace) ? Translate(t.Name) : t.Namespace + "." + Translate(t.Name);
}
foreach (TypeDefinition type in definitions)
table.types.Add(new TypeName { token = type.MetadataToken.ToInt32(), original = originalTypes[type], readable = ReadableType(type) });
if (table.types.GroupBy(t => t.readable).Any(g => g.Count() > 1)) throw new InvalidDataException("Readable type collision");
var memberKeys = new HashSet<string>(StringComparer.Ordinal);
foreach (TypeDefinition type in definitions)
{
void Add(IMemberDefinition member, string kind, string signature = null, MethodDefinition method = null)
{
var entry = new MemberName
{
token = member.MetadataToken.ToInt32(),
kind = kind,
declaring_type = originalTypes[type],
original = member.Name,
readable = Translate(member.Name),
signature = signature
};
if (!memberKeys.Add(originalTypes[type] + "|" + kind + "|" + entry.readable + "|" + signature))
throw new InvalidDataException("Readable member collision: " + originalTypes[type] + "." + entry.readable + " " + signature);
if (method != null)
foreach (ParameterDefinition p in method.Parameters)
if (Translate(p.Name) != p.Name) entry.parameters.Add(new ParameterName { position = p.Index, original = p.Name, readable = Translate(p.Name) });
table.members.Add(entry);
}
foreach (MethodDefinition m in type.Methods) Add(m, "method", Signature(m), m);
foreach (FieldDefinition f in type.Fields) Add(f, "field", Signature(f));
foreach (PropertyDefinition p in type.Properties) Add(p, "property", TypeKey(p.PropertyType) + "(" + string.Join(",", p.Parameters.Select(a => TypeKey(a.ParameterType))) + ")");
foreach (EventDefinition e in type.Events) Add(e, "event", TypeKey(e.EventType));
}
// Keep unrenamed overloads that share a readable name with a renamed member.
// Otherwise runtime lookup would accidentally omit the literal overload.
var renamedGroups = table.members.Where(m => m.readable != m.original)
.Select(m => m.declaring_type + "|" + m.kind + "|" + m.readable).ToHashSet(StringComparer.Ordinal);
table.members = table.members.Where(m => m.readable != m.original || m.parameters.Count != 0 || renamedGroups.Contains(m.declaring_type + "|" + m.kind + "|" + m.readable)).ToList();
Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(tablePath)));
File.WriteAllText(tablePath, JsonSerializer.Serialize(table, Json));
using (var gz = new GZipStream(File.Create(tablePath + ".gz"), CompressionLevel.SmallestSize))
gz.Write(File.ReadAllBytes(tablePath));
Console.WriteLine($"Game names {version}: {table.types.Count} types, {table.members.Count} member deltas => {tablePath}");
}
internal static void GenerateShell(string tablePath, string assembly, string shellPath)
{
NameTable table = ReadTable(tablePath);
if (Hash(assembly) != table.assembly_sha256) throw new InvalidDataException($"Assembly-CSharp does not match SDK names for game {table.game_version}; install the matching client or update the SDK names table");
using ModuleDefinition module = ReadModule(assembly);
TypeDefinition[] definitions = Types(module).ToArray();
// Rename references while their declaring types still have original names.
Rewrite(module, table, toReadable: true);
var membersByToken = table.members.ToDictionary(m => m.token);
var typesByToken = table.types.ToDictionary(t => t.token);
foreach (TypeDefinition type in definitions)
{
foreach (IMemberDefinition member in type.Methods.Cast<IMemberDefinition>().Concat(type.Fields).Concat(type.Properties).Concat(type.Events))
{
membersByToken.TryGetValue(member.MetadataToken.ToInt32(), out MemberName entry);
if (entry != null) member.Name = entry.readable;
if (member is MethodDefinition m)
{
if (entry != null) foreach (ParameterName p in entry.parameters) m.Parameters[p.position].Name = p.readable;
// Retain IL only for offline source navigation/decompilation.
// ReferenceAssemblyAttribute prevents this assembly from executing.
}
}
SetTypeName(type, typesByToken[type.MetadataToken.ToInt32()].readable);
}
module.Assembly.Name.Name = ShellName;
module.Name = ShellName + ".dll";
Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(shellPath)));
// Visual Studio resolves reference-source navigation via the standard ref -> lib
// layout. The companion is never a compiler/runtime dependency; it is only for IDEs.
string root = Path.GetDirectoryName(Path.GetFullPath(shellPath));
string implementation = Path.Combine(root, "lib", ShellName + ".dll");
Directory.CreateDirectory(Path.GetDirectoryName(implementation));
module.Write(implementation);
SourceNavigation.Generate(implementation, Path.GetDirectoryName(Path.GetFullPath(assembly)));
// The CLR refuses to execute a reference assembly even if it is copied accidentally.
var marker = new TypeReference("System.Runtime.CompilerServices", "ReferenceAssemblyAttribute", module, module.TypeSystem.CoreLibrary);
module.Assembly.CustomAttributes.Add(new CustomAttribute(new MethodReference(".ctor", module.TypeSystem.Void, marker) { HasThis = true }));
Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(shellPath)));
module.Write(shellPath);
string reference = Path.Combine(root, "ref", ShellName + ".dll");
Directory.CreateDirectory(Path.GetDirectoryName(reference));
File.Copy(shellPath, reference, overwrite: true);
File.Copy(Path.ChangeExtension(implementation, ".xml"), Path.ChangeExtension(reference, ".xml"), overwrite: true);
File.Copy(Path.ChangeExtension(implementation, ".xml"), Path.ChangeExtension(shellPath, ".xml"), overwrite: true);
File.Copy(Path.Combine(root, "lib", "navigation.json"), Path.Combine(root, "navigation.json"), overwrite: true);
Console.WriteLine($"Readable reference assembly {table.game_version} => {shellPath}");
}
internal static ModuleDefinition ReadModule(string path, params string[] searchDirectories)
{
var resolver = new DefaultAssemblyResolver();
resolver.AddSearchDirectory(Path.GetDirectoryName(Path.GetFullPath(path)));
foreach (string directory in searchDirectories) resolver.AddSearchDirectory(directory);
return ModuleDefinition.ReadModule(path, new ReaderParameters { InMemory = true, AssemblyResolver = resolver });
}
internal static void SetTypeName(TypeReference type, string full)
{
if (type.DeclaringType != null) { type.Name = full[(full.LastIndexOf('+') + 1)..]; return; }
int dot = full.LastIndexOf('.');
type.Namespace = dot < 0 ? "" : full[..dot];
type.Name = full[(dot + 1)..];
}
internal static void Rewrite(ModuleDefinition module, NameTable table, bool toReadable)
{
var types = table.types.ToDictionary(t => toReadable ? t.original : t.readable);
var readableByOriginal = table.types.ToDictionary(t => t.original, t => t.readable);
string TranslateSignature(string sig)
{
// Type references in signatures are tokenized, so substring collisions are avoided.
return System.Text.RegularExpressions.Regex.Replace(sig, @"[^,:()\[\]&*<>\s]+", m => readableByOriginal.TryGetValue(m.Value, out string v) ? v : m.Value);
}
var members = table.members.Where(m => m.kind is "method" or "field").ToDictionary(
m => (toReadable ? m.declaring_type : readableByOriginal[m.declaring_type]) + "|" + m.kind + "|" + (toReadable ? m.original : m.readable) + "|" + (toReadable ? m.signature : TranslateSignature(m.signature)));
var namedMembers = table.members.Where(m => m.original != m.readable && m.kind is "method" or "field")
.Select(m => (toReadable ? m.declaring_type : readableByOriginal[m.declaring_type]) + "|" + m.kind + "|" + (toReadable ? m.original : m.readable)).ToHashSet(StringComparer.Ordinal);
bool IsGame(TypeReference type)
{
while (type is TypeSpecification s) type = s.ElementType;
while (type.DeclaringType != null) type = type.DeclaringType;
return type.Scope is AssemblyNameReference a ? a.Name == (toReadable ? table.assembly_name : ShellName) : toReadable && type.Scope == module;
}
var memberRefs = module.GetMemberReferences().ToList();
var attributes = new List<CustomAttribute>();
void Attributes(ICustomAttributeProvider provider)
{
if (provider.HasCustomAttributes) attributes.AddRange(provider.CustomAttributes);
}
Attributes(module); Attributes(module.Assembly);
foreach (TypeDefinition t in Types(module))
{
Attributes(t);
foreach (GenericParameter gp in t.GenericParameters) Attributes(gp);
foreach (InterfaceImplementation i in t.Interfaces) Attributes(i);
foreach (FieldDefinition f in t.Fields) Attributes(f);
foreach (PropertyDefinition p in t.Properties) Attributes(p);
foreach (EventDefinition e in t.Events) Attributes(e);
foreach (MethodDefinition m in t.Methods)
{
Attributes(m); Attributes(m.MethodReturnType);
foreach (ParameterDefinition p in m.Parameters) Attributes(p);
foreach (GenericParameter gp in m.GenericParameters) Attributes(gp);
}
}
foreach (CustomAttribute attribute in attributes) memberRefs.Add(attribute.Constructor);
foreach (TypeDefinition type in Types(module))
foreach (MethodDefinition method in type.Methods)
{
foreach (MethodReference ov in method.Overrides) memberRefs.Add(ov);
if (method.HasBody) foreach (Instruction instruction in method.Body.Instructions)
if (instruction.Operand is MemberReference mr) memberRefs.Add(mr);
}
foreach (MemberReference reference in memberRefs.Distinct())
{
MemberReference member = reference is GenericInstanceMethod gm ? gm.ElementMethod : reference;
if (member is not MethodReference && member is not FieldReference || member is IMemberDefinition || !IsGame(member.DeclaringType)) continue;
TypeReference declaring = member.DeclaringType is GenericInstanceType gi ? gi.ElementType : member.DeclaringType;
// CLR array Get/Set/Address pseudo-methods have no metadata definitions.
if (declaring is ArrayType) continue;
string key = TypeKey(declaring) + "|" + (member is MethodReference ? "method" : "field") + "|" + member.Name + "|" + Signature(member);
if (members.TryGetValue(key, out MemberName entry)) member.Name = toReadable ? entry.readable : entry.original;
else if (namedMembers.Contains(key[..key.LastIndexOf('|')])) throw new InvalidDataException("Game member signature does not match the names table: " + key);
}
// Snapshot names before renaming a parent of a nested type.
var renames = new Dictionary<TypeReference, string>();
void Visit(TypeReference type)
{
if (type == null || type is GenericParameter) return;
if (type is FunctionPointerType fp) { Visit(fp.ReturnType); foreach (ParameterDefinition p in fp.Parameters) Visit(p.ParameterType); return; }
if (type is TypeSpecification spec)
{
Visit(spec.ElementType);
if (type is GenericInstanceType gi) foreach (TypeReference a in gi.GenericArguments) Visit(a);
if (type is IModifierType modifier) Visit(modifier.ModifierType);
return;
}
if (!renames.ContainsKey(type) && IsGame(type))
{
if (!types.TryGetValue(TypeKey(type), out TypeName entry)) throw new InvalidDataException("Unmapped game type: " + TypeKey(type));
renames[type] = toReadable ? entry.readable : entry.original;
}
Visit(type.DeclaringType);
}
void VisitArgument(CustomAttributeArgument argument)
{
Visit(argument.Type);
if (argument.Value is TypeReference type) Visit(type);
if (argument.Value is CustomAttributeArgument boxed) VisitArgument(boxed);
if (argument.Value is CustomAttributeArgument[] array) foreach (CustomAttributeArgument item in array) VisitArgument(item);
}
foreach (CustomAttribute attribute in attributes)
{
// Decode blobs before changing assembly scopes. System.Type arguments are typed
// metadata even though the ECMA-335 blob stores assembly-qualified text.
foreach (CustomAttributeArgument argument in attribute.ConstructorArguments) VisitArgument(argument);
void NamedArguments(Mono.Collections.Generic.Collection<CustomAttributeNamedArgument> arguments, string kind)
{
for (int i = 0; i < arguments.Count; i++)
{
CustomAttributeNamedArgument argument = arguments[i]; VisitArgument(argument.Argument);
if (!IsGame(attribute.AttributeType)) continue;
string declaring = TypeKey(attribute.AttributeType);
MemberName entry = table.members.SingleOrDefault(m => m.kind == kind &&
(toReadable ? m.declaring_type : readableByOriginal[m.declaring_type]) == declaring &&
(toReadable ? m.original : m.readable) == argument.Name);
if (entry != null) arguments[i] = new CustomAttributeNamedArgument(toReadable ? entry.readable : entry.original, argument.Argument);
}
}
NamedArguments(attribute.Fields, "field"); NamedArguments(attribute.Properties, "property");
}
foreach (TypeReference t in module.GetTypeReferences()) Visit(t);
foreach (MemberReference member in memberRefs)
{
Visit(member.DeclaringType);
if (member is MethodReference m) { Visit(m.ReturnType); foreach (ParameterDefinition p in m.Parameters) Visit(p.ParameterType); if (m is GenericInstanceMethod gm) foreach (TypeReference a in gm.GenericArguments) Visit(a); }
if (member is FieldReference f) Visit(f.FieldType);
}
foreach (TypeDefinition type in Types(module))
{
Visit(type.BaseType);
foreach (InterfaceImplementation i in type.Interfaces) Visit(i.InterfaceType);
foreach (FieldDefinition f in type.Fields) Visit(f.FieldType);
foreach (PropertyDefinition p in type.Properties) { Visit(p.PropertyType); foreach (ParameterDefinition a in p.Parameters) Visit(a.ParameterType); }
foreach (EventDefinition e in type.Events) Visit(e.EventType);
foreach (GenericParameter gp in type.GenericParameters) foreach (GenericParameterConstraint c in gp.Constraints) Visit(c.ConstraintType);
foreach (MethodDefinition m in type.Methods)
{
Visit(m.ReturnType);
foreach (ParameterDefinition p in m.Parameters) Visit(p.ParameterType);
foreach (GenericParameter gp in m.GenericParameters) foreach (GenericParameterConstraint c in gp.Constraints) Visit(c.ConstraintType);
if (m.HasBody) { foreach (VariableDefinition v in m.Body.Variables) Visit(v.VariableType); foreach (ExceptionHandler h in m.Body.ExceptionHandlers) Visit(h.CatchType); foreach (Instruction i in m.Body.Instructions) if (i.Operand is TypeReference t) Visit(t); }
}
}
foreach (KeyValuePair<TypeReference, string> pair in renames) SetTypeName(pair.Key, pair.Value);
NameGenerator.Generate(assembly, mapping, versions, tablePath);
PreparePackage(tablePath + ".gz", assembly, output);
}
internal static void Reobfuscate(string tablePath, string input, string output, string originalAssembly = null, string dependencyDirectory = null)
@@ -542,6 +215,7 @@ internal static class Program
VerifyStamp(module, table);
Rewrite(module, table, false);
foreach (AssemblyNameReference a in module.AssemblyReferences.Where(a => a.Name == ShellName)) a.Name = table.assembly_name;
RuntimeInitialization.Inject(module, Stamp(table));
// Preserve compiler PDBs in obj; rewritten runtime DLL deliberately has no stale symbols.
string absoluteOutput = Path.GetFullPath(output);
Directory.CreateDirectory(Path.GetDirectoryName(absoluteOutput));
@@ -562,6 +236,7 @@ internal static class Program
using ModuleDefinition module = originalAssembly == null ? ReadModule(plugin) : ReadModule(plugin, Path.GetDirectoryName(Path.GetFullPath(originalAssembly)));
if (module.AssemblyReferences.Any(a => a.Name == ShellName)) throw new InvalidDataException("Runtime DLL still references the readable shell");
VerifyStamp(module, table);
RuntimeInitialization.Verify(module, Stamp(table));
if (originalAssembly != null)
{
if (Hash(originalAssembly) != table.assembly_sha256) throw new InvalidDataException("Verification game binary does not match the names table");