feat(server): implement persistent costume potential connections and stat updates
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@@ -147,6 +147,9 @@ func preflight(args []string) error {
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if _, err := gamedata.LoadCostumeBurstDesign(gameData, versions.GameDataVersion); err != nil {
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return err
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}
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if _, err := gamedata.LoadCostumePotentialDesign(gameData, versions.GameDataVersion); err != nil {
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return fmt.Errorf("preflight costume potential design: %w", err)
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}
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if _, err := gamedata.LoadTalentUseDesign(gameData, versions.GameDataVersion); err != nil {
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return fmt.Errorf("preflight talent skill design: %w", err)
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}
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