feat: split client tooling and add OAuth server login
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@@ -0,0 +1,100 @@
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package player
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import (
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"os"
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"path/filepath"
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"testing"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/wire"
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)
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func TestBattleRewardPersistsWithoutDuplicate(t *testing.T) {
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path := filepath.Join(t.TempDir(), "owned.json")
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starter := &Starter{Version: "2.35.10"}
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inv, err := OpenInventory(testStore(path), starter)
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if err != nil {
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t.Fatal(err)
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}
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reward := []gamedata.BattleReward{{Type: 8, ID: 8, Count: 3}}
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items, err := inv.GrantOnce("pack21:monster1", reward)
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if err != nil || len(items) != 1 || items[0].Count != 3 {
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t.Fatalf("items=%+v err=%v", items, err)
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}
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inv, err = OpenInventory(testStore(path), starter)
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if err != nil {
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t.Fatal(err)
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}
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items, err = inv.GrantOnce("pack21:monster1", reward)
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if err != nil || len(items) != 0 {
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t.Fatalf("duplicate grant=%+v err=%v", items, err)
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}
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code, response, ok, err := inv.Handle("/ItemInfo", wire.AppendVarint(nil, 1, 77))
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if err != nil || !ok || code != 21 {
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t.Fatalf("response=%d ok=%v err=%v", code, ok, err)
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}
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item, found, err := wire.Bytes(response, 1)
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if err != nil || !found {
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t.Fatal("reward missing from inventory")
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}
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got, _, _ := wire.Varint(item, 2)
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if got != 8 {
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t.Fatalf("item id=%d", got)
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}
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}
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func TestUseRandomBoxPersistsExactStackAndRewardFromInstalledGameData(t *testing.T) {
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root := os.Getenv("BD2_TEST_GAMEDATA_ROOT")
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if root == "" {
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t.Skip("set BD2_TEST_GAMEDATA_ROOT for installed GameData integration test")
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}
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design, err := gamedata.LoadRandomBoxDesign(root, "20260910162539")
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if err != nil {
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t.Fatal(err)
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}
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path := filepath.Join(t.TempDir(), "items.json")
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inv, err := OpenInventory(testStore(path), &Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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if err := inv.AttachRandomBoxes(design); err != nil {
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t.Fatal(err)
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}
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boxes, err := inv.GrantOnce("mail:box", []gamedata.BattleReward{{Type: 9, ID: 433302, Count: 100000}})
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if err != nil || len(boxes) != 1 {
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t.Fatalf("grant box = %+v, %v", boxes, err)
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}
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request := wire.AppendVarint(nil, 1, 73)
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request = wire.AppendVarint(request, 2, boxes[0].InvenIndex)
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request = wire.AppendVarint(request, 3, 100000)
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code, response, handled, err := inv.Handle("/UseRandomBox", request)
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if err != nil || !handled || code != 143 {
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t.Fatalf("UseRandomBox code=%d handled=%t err=%v", code, handled, err)
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}
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bundle, found, err := wire.Bytes(response, 1)
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if err != nil || !found {
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t.Fatalf("UseRandomBox reward bundle missing: found=%t err=%v", found, err)
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}
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item, found, err := wire.Bytes(bundle, 1)
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if err != nil || !found {
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t.Fatalf("UseRandomBox ItemDBInfo missing: found=%t err=%v", found, err)
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}
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id, _, _ := wire.Varint(item, 2)
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typ, _, _ := wire.Varint(item, 3)
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count, _, _ := wire.Varint(item, 4)
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if id != 704 || typ != 8 || count != 100000 {
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t.Fatalf("UseRandomBox response item id=%d type=%d count=%d", id, typ, count)
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}
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all := inv.All()
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if len(all) != 1 || all[0].ID != 704 || all[0].Type != 8 || all[0].Count != 100000 {
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t.Fatalf("UseRandomBox persisted inventory=%+v", all)
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}
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restored, err := OpenInventory(testStore(path), &Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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all = restored.All()
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if len(all) != 1 || all[0].ID != 704 || all[0].Count != 100000 {
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t.Fatalf("UseRandomBox restored inventory=%+v", all)
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}
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}
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