feat(server): persist recruitment and serve pack reward summaries
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@@ -581,6 +581,17 @@ func serve(args []string) (serveErr error) {
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}
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battleService := battle.NewService(gameData, *gameDataVersion, ownedItems, worldService.CurrentPackID)
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characters := worldService.CharacterService()
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recruitDesign, err := gamedata.LoadRecruitDesign(gameData, *gameDataVersion)
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if err != nil {
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return fmt.Errorf("load recruitment GameData: %w", err)
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}
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recruitService, err := player.NewRecruitService(&recruitDesign, &recruitDesign, collection, ownedItems, wallet,
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func(npcID uint64) (uint64, error) {
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return worldService.ResolveRecruitNPC(npcID, gameData, *gameDataVersion, &recruitDesign)
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})
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if err != nil {
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return fmt.Errorf("load recruitment service: %w", err)
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}
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battleService.AttachCommittedHealth(func(health map[uint64]uint64) error {
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for index, hp := range health {
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maximum, err := characters.MaxHealth(index)
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@@ -632,6 +643,7 @@ func serve(args []string) (serveErr error) {
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costumeBurstService,
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friendshipService,
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masterTitleService,
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recruitService,
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foodService,
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starter,
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mailService,
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