fix(server): support dynamic hidden event pack purchase and entry
why the f^^kkkkkk does sh^t AI love writing useless tests so much just to clutter up my repo, looks like I’ll have to find some time to clean this s^^t up later.
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@@ -33,7 +33,9 @@ func (s *Service) fieldObjectDesign(pack int) (gamedata.FieldObjectDesign, error
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}
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if _, story := s.packs[pack]; !story {
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if _, field := s.fieldPacks[pack]; !field {
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return gamedata.FieldObjectDesign{}, fmt.Errorf("%w: unknown field pack", ErrInvalidRequest)
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if _, event, err := s.resolveEventFieldPack(pack); err != nil || !event {
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return gamedata.FieldObjectDesign{}, fmt.Errorf("%w: unknown field pack", ErrInvalidRequest)
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}
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}
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}
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design, err := s.fieldObjectLoader(pack)
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