fix(server): grant non-stackable chapter rewards and expose all completed packs
This commit is contained in:
@@ -2,13 +2,26 @@ package gamedata
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// LoadQuestCostumes loads only costume rewards referenced by the installed
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// quest catalog, using the same character and duplicate-copy metadata as gacha.
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func LoadQuestCostumes(root, version string, packs map[int]map[int]QuestDesign) (*RegularGachaCatalog, error) {
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func LoadQuestCostumes(root, version string, packs map[int]map[int]QuestDesign, story *StoryCatalog) (*RegularGachaCatalog, error) {
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db, closeDB, err := openStatDatabase(root, version)
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if err != nil {
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return nil, err
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}
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defer closeDB()
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catalog := &RegularGachaCatalog{characters: map[uint64]CharacterDesign{}}
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if story != nil {
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for _, pack := range story.Packs {
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for _, reward := range pack.BuyRewards {
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if reward.Type == 11 {
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design, err := loadGachaCharacterDesign(db, reward.ID)
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if err != nil {
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return nil, err
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}
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catalog.characters[reward.ID] = design
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}
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}
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}
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}
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for _, quests := range packs {
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for _, quest := range quests {
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for _, slot := range quest.Rewards {
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@@ -111,9 +111,9 @@ func loadStoryCatalog(db *sql.DB) (*StoryCatalog, error) {
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return nil, fmt.Errorf("gamedata: invalid story pack%d buy rewards", id)
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}
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for i, count := range counts {
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// PackTable may retain a disabled reward slot with a real type/ID
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// and zero count. It contributes no granted reward.
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if count == 0 {
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// Costume/equipment are instance rewards: their count is zero,
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// just as in QuestTable. Only zero-count stackable slots are empty.
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if count == 0 && types[i] != 10 && types[i] != 11 {
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continue
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}
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if types[i] == 0 || count > math.MaxInt32 || types[i] > math.MaxInt32 || ids[i] > math.MaxInt32 {
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@@ -26,8 +26,7 @@ func TestStoryCatalogEnumeratesSeparateChainsAndContentTicketRules(t *testing.T)
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raw = wire.AppendVarint(raw, 8, 1)
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raw = wire.AppendVarint(raw, 9, 100)
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raw = wire.AppendVarint(raw, 10, 19)
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// An official-shaped disabled costume slot must be equivalent
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// to omitting that slot; type and ID remain populated.
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// Non-stackable costume instances retain their ID with count zero.
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raw = wire.AppendVarint(raw, 8, 0)
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raw = wire.AppendVarint(raw, 9, 200)
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raw = wire.AppendVarint(raw, 10, 11)
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@@ -82,7 +81,7 @@ func TestStoryCatalogEnumeratesSeparateChainsAndContentTicketRules(t *testing.T)
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if d.Packs[1].Quests[1].NextQuestID != 2 || d.Packs[1].Quests[2].PriorQuestID != 1 || d.Packs[1].Quests[3].Type != 1 {
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t.Fatal("quest edges/type were lost")
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}
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if rewards := d.Packs[7].BuyRewards; len(rewards) != 1 || rewards[0].Type != 19 || rewards[0].ID != 100 {
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if rewards := d.Packs[7].BuyRewards; len(rewards) != 2 || rewards[0].Type != 19 || rewards[0].ID != 100 || rewards[1].Type != 11 || rewards[1].ID != 200 || rewards[1].Count != 0 {
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t.Fatalf("buy rewards=%+v", rewards)
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}
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if len(d.TicketSources[101]) != 2 {
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@@ -47,7 +47,7 @@ func (s *Service) handlePackBuy(request []byte) (int, []byte, bool, error) {
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func (s *Service) grantPurchaseRewards(identity string, rewards []gamedata.Reward) ([]player.Item, error) {
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var itemRewards []gamedata.BattleReward
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for _, reward := range rewards {
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if reward.Count == 0 {
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if reward.Count == 0 && reward.Type != 11 {
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return nil, fmt.Errorf("world: empty pack purchase reward")
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}
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if reward.Type == 19 {
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@@ -57,6 +57,36 @@ func (s *Service) grantPurchaseRewards(identity string, rewards []gamedata.Rewar
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itemRewards = append(itemRewards, gamedata.BattleReward{Type: reward.Type, ID: reward.ID, Count: reward.Count})
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}
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}
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var costumeIDs []uint64
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for _, reward := range rewards {
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if reward.Type == 11 {
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if s.questCostumes == nil {
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return nil, fmt.Errorf("world: missing purchase costume design")
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}
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if _, found := s.questCostumes.Character(reward.ID); !found {
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return nil, fmt.Errorf("world: missing purchase costume %d", reward.ID)
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}
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costumeIDs = append(costumeIDs, reward.ID)
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}
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}
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if len(costumeIDs) > 0 {
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grant, err := s.collection.GrantCostumes(identity+":costumes", costumeIDs, s.questCostumes)
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if err != nil {
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return nil, err
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}
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var exchanges []gamedata.Reward
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for _, x := range grant.Exchanges {
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if x.ExchangeItemType != 20 {
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return nil, fmt.Errorf("world: unsupported purchase costume exchange")
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}
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exchanges = append(exchanges, gamedata.Reward{Type: x.ExchangeItemType, ID: x.ExchangeItemID, Count: x.ExchangeCount})
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}
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if len(exchanges) > 0 {
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if _, err := s.wallet.GrantQuestOnce(identity+":costumes:exchange", exchanges); err != nil {
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return nil, err
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}
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}
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}
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if _, err := s.wallet.GrantQuestOnce(identity+":currency", rewards); err != nil {
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return nil, err
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}
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@@ -78,6 +108,7 @@ func (s *Service) purchaseStoryPack(id int, initial bool) ([]byte, error) {
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if !exists {
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return nil, fmt.Errorf("%w: unknown purchase pack %d", ErrInvalidRequest, id)
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}
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buyRewards := pack.BuyRewards
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identity := packPurchaseIdentity(id)
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if _, owned := s.collection.Grant(identity); owned {
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return []byte{}, nil
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@@ -85,12 +116,12 @@ func (s *Service) purchaseStoryPack(id int, initial bool) ([]byte, error) {
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if !initial && pack.BuyPrice != 0 {
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return nil, fmt.Errorf("%w: paid pack purchase type %d is unsupported", ErrInvalidRequest, pack.BuyType)
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}
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for _, reward := range pack.BuyRewards {
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if reward.Type != 3 && reward.Type != 4 && reward.Type != 12 && reward.Type != 19 {
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for _, reward := range buyRewards {
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if reward.Type != 3 && reward.Type != 4 && reward.Type != 12 && reward.Type != 19 && reward.Type != 11 {
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return nil, fmt.Errorf("world: unsupported pack purchase reward type %d", reward.Type)
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}
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}
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items, err := s.grantPurchaseRewards(identity, pack.BuyRewards)
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items, err := s.grantPurchaseRewards(identity, buyRewards)
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if err != nil {
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return nil, err
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}
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@@ -98,7 +129,10 @@ func (s *Service) purchaseStoryPack(id int, initial bool) ([]byte, error) {
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return nil, err
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}
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var bundle []byte
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for _, reward := range pack.BuyRewards {
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if grant, found := s.collection.Grant(identity + ":costumes"); found {
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bundle = append(bundle, player.CollectionRewardBundle(s.collection, grant)...)
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}
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for _, reward := range buyRewards {
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if reward.Type == 3 || reward.Type == 4 || reward.Type == 12 {
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currency := wire.AppendVarint(wire.AppendVarint(nil, 3, reward.Type), 4, reward.Count)
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bundle = wire.AppendBytes(bundle, 1, currency)
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@@ -8,6 +8,13 @@ import (
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"testing"
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)
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type purchaseTestCostumes map[uint64]gamedata.CharacterDesign
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func (c purchaseTestCostumes) Character(id uint64) (gamedata.CharacterDesign, bool) {
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d, ok := c[id]
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return d, ok
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}
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func TestStoryCatalogUsesTicketsAndQuestLinksAcrossIndependentPacks(t *testing.T) {
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s := testService()
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s.seed.PackID = 701
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@@ -67,6 +74,26 @@ func TestStoryCatalogUsesTicketsAndQuestLinksAcrossIndependentPacks(t *testing.T
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if len(ids) != 2 || ids[0] != 405 || ids[1] != 701 {
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t.Fatalf("terminal updates %v", ids)
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}
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if err := s.state.ClearQuest(33, 405); err != nil {
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t.Fatal(err)
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}
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if err := s.state.ClearQuest(50, 701); err != nil {
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t.Fatal(err)
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}
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var counts = map[uint64]uint64{}
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if err := wire.Walk(s.accountPackInfo(), func(f wire.Field) error {
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if f.Number == 2 {
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id, _, _ := wire.Varint(f.Value, 1)
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count, _, _ := wire.Varint(f.Value, 3)
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counts[id] = count
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}
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return nil
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}); err != nil {
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t.Fatal(err)
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}
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if len(counts) != 2 || counts[405] != 1 || counts[701] != 2 {
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t.Fatalf("completed normal levels count sidequests or omit nonseed pack: %v", counts)
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}
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}
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func TestInitialPackPurchaseUsesDesignAndDurableIdentity(t *testing.T) {
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@@ -86,7 +113,8 @@ func TestInitialPackPurchaseUsesDesignAndDurableIdentity(t *testing.T) {
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if err != nil {
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t.Fatal(err)
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}
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s.storyCatalog = &gamedata.StoryCatalog{Packs: map[int]gamedata.StoryPack{707: {ID: 707, BuyRewards: []gamedata.Reward{{Type: 12, Count: 17}, {Type: 19, ID: 88, Count: 1}}}}}
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s.storyCatalog = &gamedata.StoryCatalog{Packs: map[int]gamedata.StoryPack{707: {ID: 707, BuyRewards: []gamedata.Reward{{Type: 12, Count: 17}, {Type: 4, Count: 31}, {Type: 19, ID: 88, Count: 1}, {Type: 11, ID: 101, Count: 0}}}}}
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s.questCostumes = purchaseTestCostumes{101: {ID: 10, HP: 100, CostumeMaxLevel: 5}}
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for i := 0; i < 2; i++ {
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if err := s.EnsureInitialPackPurchase(); err != nil {
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t.Fatal(err)
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@@ -95,6 +123,9 @@ func TestInitialPackPurchaseUsesDesignAndDurableIdentity(t *testing.T) {
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if s.wallet.CatalystBalance() != 26 || len(s.inventory.All()) != 1 {
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t.Fatal("purchase reward repeated or hardcoded")
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}
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if s.wallet.Snapshot().Gold != 31 || len(s.collection.Costumes()) != 1 {
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t.Fatal("purchase gold or non-stackable level-zero costume handled incorrectly")
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}
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if _, owned := s.collection.Grant("pack-purchase:707"); !owned {
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t.Fatal("missing purchase marker")
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}
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@@ -67,7 +67,7 @@ func Load(seedPath, gameDataRoot, gameDataVersion string, storage stateio.Store,
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packs[id] = pack.Quests
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transitions[id] = gamedata.PackTransition{PackID: id, NextPackID: pack.NextPackID}
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}
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questCostumes, err := gamedata.LoadQuestCostumes(gameDataRoot, gameDataVersion, packs)
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questCostumes, err := gamedata.LoadQuestCostumes(gameDataRoot, gameDataVersion, packs, storyCatalog)
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if err != nil {
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return nil, err
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}
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@@ -685,9 +685,13 @@ func (s *Service) accountPackInfo() []byte {
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for _, info := range s.packDBInfoRows() {
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out = wire.AppendBytes(out, 1, info)
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}
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if s.packComplete() {
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level := wire.AppendVarint(nil, 1, uint64(s.seed.PackID))
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level = wire.AppendVarint(level, 3, uint64(len(s.state.ClearedQuests(s.seed.PackID))))
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for _, info := range s.packDBInfoRows() {
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id, _, _ := wire.Varint(info, 1)
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if !s.packCompleteFor(int(id)) {
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continue
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}
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level := wire.AppendVarint(nil, 1, id)
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level = wire.AppendVarint(level, 3, uint64(len(s.storyCatalog.Packs[int(id)].MainQuestIDs)))
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level = wire.AppendVarint(level, 5, 1)
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out = wire.AppendBytes(out, 2, level)
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}
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