feat(all): split client tooling and add OAuth server login
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@@ -6,25 +6,31 @@
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<AssemblyName>BD2LocalIdentity</AssemblyName>
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<RootNamespace>Bd2LocalIdentity</RootNamespace>
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<BD2PluginVersionKey>local_identity</BD2PluginVersionKey>
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<BD2ManagedDir Condition="'$(BD2ManagedDir)' == ''">$(GameDir)\BrownDust II_Data\Managed</BD2ManagedDir>
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<BD2BepInExDir Condition="'$(BD2BepInExDir)' == ''">$(GameDir)\BepInEx</BD2BepInExDir>
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</PropertyGroup>
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<Target Name="RequireGameDir" BeforeTargets="ResolveReferences" Condition="'$(GameDir)' == ''">
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<Error Text="GameDir is required. Build with -p:GameDir=<local-client-directory>." />
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</Target>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>$(BD2BepInExDir)\core\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>$(BD2ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>$(BD2ManagedDir)\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(BD2ManagedDir)\Newtonsoft.Json.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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