feat(all): split client tooling and add OAuth server login

This commit is contained in:
2026-09-30 17:32:14 +08:00
parent 7cb5e36c2a
commit 50e2572385
230 changed files with 9875 additions and 853 deletions
+10 -4
View File
@@ -6,25 +6,31 @@
<AssemblyName>BD2LocalIdentity</AssemblyName>
<RootNamespace>Bd2LocalIdentity</RootNamespace>
<BD2PluginVersionKey>local_identity</BD2PluginVersionKey>
<BD2ManagedDir Condition="'$(BD2ManagedDir)' == ''">$(GameDir)\BrownDust II_Data\Managed</BD2ManagedDir>
<BD2BepInExDir Condition="'$(BD2BepInExDir)' == ''">$(GameDir)\BepInEx</BD2BepInExDir>
</PropertyGroup>
<Target Name="RequireGameDir" BeforeTargets="ResolveReferences" Condition="'$(GameDir)' == ''">
<Error Text="GameDir is required. Build with -p:GameDir=&lt;local-client-directory&gt;." />
</Target>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
<HintPath>$(BD2BepInExDir)\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(BD2ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(BD2ManagedDir)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(BD2ManagedDir)\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>