feat: add game SDK and harden client login and game rules

- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
This commit is contained in:
2026-10-03 23:04:32 +08:00
parent d05da41d5e
commit 5d86657c75
83 changed files with 8970 additions and 2828 deletions
+14
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namespace BD2.GameNames;
/// <summary>Specifies the kind of game member whose readable name should be resolved.</summary>
public enum GameMemberKind
{
/// <summary>A method, including a coroutine entry point.</summary>
Method,
/// <summary>A field.</summary>
Field,
/// <summary>A property.</summary>
Property,
/// <summary>An event.</summary>
Event
}