feat: add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
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namespace BD2.GameNames;
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/// <summary>Specifies the kind of game member whose readable name should be resolved.</summary>
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public enum GameMemberKind
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{
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/// <summary>A method, including a coroutine entry point.</summary>
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Method,
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/// <summary>A field.</summary>
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Field,
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/// <summary>A property.</summary>
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Property,
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/// <summary>An event.</summary>
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Event
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}
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