feat(server): complete field object rewards, effects, positions and calendar resets
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@@ -88,6 +88,11 @@ func (s *Service) enterEventFieldPack(pack gamedata.EventFieldPack) (int, []byte
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position = saved.RawJSON
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}
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response := wire.AppendString(nil, 4, position)
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buffs, err := s.fieldBuffInfo()
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if err != nil {
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return 0, nil, true, err
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}
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response = append(response, buffs...)
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// The common callback dereferences HuntingGroundInfo even in hidden packs.
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// Use the domain-generated empty/current snapshot; never borrow the outside
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// map's monsters or story progress.
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