feat(server): persist story quest difficulty and configurable starting chapter
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@@ -0,0 +1,26 @@
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package deck
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func (s *Store) CurrentFieldDeck() []FieldEntry {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return append([]FieldEntry(nil), s.state.FieldDeck...)
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}
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// SetStoryParty stores the authored active quest formation using the same
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// character ownership checks as DeckSave. Empty formation keeps player choice.
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func (s *Store) SetStoryParty(entries []DeckEntry) error {
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if len(entries) == 0 {
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return nil
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}
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if err := validDeck(entries); err != nil {
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return err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if err := s.validateOwnedDeckLocked(entries); err != nil {
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return err
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}
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next := clone(s.state)
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next.Deck = append([]DeckEntry(nil), entries...)
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return s.commit(next)
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}
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