feat(server): persist story quest difficulty and configurable starting chapter
This commit is contained in:
@@ -13,7 +13,7 @@ func packPurchaseIdentity(id int) string { return fmt.Sprintf("pack-purchase:%d"
|
||||
// awards the bootstrap pack's real purchase rewards, not a recovery inference
|
||||
// from a saved position or from the former seed-only unlock chain.
|
||||
func (s *Service) EnsureInitialPackPurchase() error {
|
||||
_, err := s.purchaseStoryPack(s.seed.PackID, true)
|
||||
_, err := s.purchaseStoryPack(s.startingPack(), true)
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user