feat(server): persist story quest difficulty and configurable starting chapter
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@@ -420,7 +420,7 @@ func TestQuest27UsesGameDataFreeJewelryReward(t *testing.T) {
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}
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}
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func TestPackInfoUsesPersistedCharacterLevel(t *testing.T) {
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func TestPackInfoDoesNotEmitFixedRewardRosterWithoutActiveFormation(t *testing.T) {
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storage := stateio.NewMemory()
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starter := &player.Starter{Version: "2.35.10"}
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inventory, err := player.OpenInventory(storage, starter)
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@@ -455,7 +455,7 @@ func TestPackInfoUsesPersistedCharacterLevel(t *testing.T) {
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}); err != nil {
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t.Fatal(err)
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}
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if level != 20 {
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t.Fatalf("pack character level=%d want20", level)
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if level != 0 {
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t.Fatalf("fixed reward character leaked without an authored active formation: level=%d", level)
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}
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}
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