docs(plugin): remove unsolicited Go cache instructions
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@@ -24,11 +24,11 @@
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<Error Condition="'$(GameDir)' == '' and '$(BD2ManagedDir)' == '/BrownDust II_Data/Managed'" Text="BD2.GameSdk: set GameDir in Directory.Build.props or pass -p:GameDir=<game-directory>." />
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<Error Condition="!Exists('$(BD2ManagedDir)/Assembly-CSharp.dll')" Text="BD2.GameSdk: Assembly-CSharp.dll missing in $(BD2ManagedDir). Set GameDir or BD2ManagedDir." />
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<Error Condition="'$(BD2AddBepInExReferences)' != 'false' and !Exists('$(BD2BepInExDir)/core/BepInEx.dll')" Text="BD2.GameSdk: install BepInEx or set BD2BepInExDir. Custom hosts can disable BD2AddBepInExReferences." />
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<Exec EnvironmentVariables="BD2_GAME_SDK_CACHE=$(BD2GameSdkCache)" Command="dotnet "$(BD2SdkTool)" prepare-embedded "$(BD2ManagedDir)/Assembly-CSharp.dll" "$(BD2SdkDir)"" />
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<Exec StdOutEncoding="utf-8" StdErrEncoding="utf-8" EnvironmentVariables="BD2_GAME_SDK_CACHE=$(BD2GameSdkCache)" Command="dotnet "$(BD2SdkTool)" prepare-embedded "$(BD2ManagedDir)/Assembly-CSharp.dll" "$(BD2SdkDir)"" />
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</Target>
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<Target Name="ReobfuscateBD2Plugin" AfterTargets="Build"
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Condition="'$(BD2GameSdkEnabled)' == 'true' and '$(DesignTimeBuild)' != 'true' and '$(IsCrossTargetingBuild)' != 'true'">
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<Exec Command="dotnet "$(BD2SdkTool)" reobf "$(BD2SdkDir)/names.json" "$(IntermediateOutputPath)$(TargetFileName)" "$(TargetPath)" "$(BD2ManagedDir)/Assembly-CSharp.dll" "$(BD2BepInExDir)/core"" />
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<Exec StdOutEncoding="utf-8" StdErrEncoding="utf-8" Command="dotnet "$(BD2SdkTool)" reobf "$(BD2SdkDir)/names.json" "$(IntermediateOutputPath)$(TargetFileName)" "$(TargetPath)" "$(BD2ManagedDir)/Assembly-CSharp.dll" "$(BD2BepInExDir)/core"" />
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<Delete Files="$(TargetDir)$(TargetName).pdb" />
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</Target>
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</Project>
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