chore(all): resolve lint findings, update example plugin, refine docs and add LGPL licenses
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@@ -2,11 +2,24 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>latest</LangVersion>
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<!-- Adjust these settings as needed. -->
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<EnableNETAnalyzers>false</EnableNETAnalyzers>
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<EnforceCodeStyleInBuild>false</EnforceCodeStyleInBuild>
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<AssemblyName>ExamplePlugin</AssemblyName>
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<BD2GameVersion>2.35.10</BD2GameVersion>
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<BD2ManagedDir Condition="'$(BD2ManagedDir)' == ''">$(GameDir)/BrownDust II_Data/Managed</BD2ManagedDir>
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<!-- GameDir belongs in local Directory.Build.props or on the command line. -->
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BD2.GameSdk" Version="0.2.1-game.2.35.10" PrivateAssets="all" />
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<PackageReference Include="BD2.GameSdk" Version="0.2.2-game.2.35.10" PrivateAssets="all" />
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<!-- Adjust these references as needed. -->
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(BD2ManagedDir)/Unity.TextMeshPro.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(BD2ManagedDir)/UnityEngine.UI.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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