chore(all): resolve lint findings, update example plugin, refine docs and add LGPL licenses

This commit is contained in:
2026-10-07 00:57:35 +08:00
parent e8e9d77974
commit 8e8ddeddb6
388 changed files with 4638 additions and 3321 deletions
@@ -2,11 +2,24 @@
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<!-- Adjust these settings as needed. -->
<EnableNETAnalyzers>false</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>false</EnforceCodeStyleInBuild>
<AssemblyName>ExamplePlugin</AssemblyName>
<BD2GameVersion>2.35.10</BD2GameVersion>
<BD2ManagedDir Condition="'$(BD2ManagedDir)' == ''">$(GameDir)/BrownDust II_Data/Managed</BD2ManagedDir>
<!-- GameDir belongs in local Directory.Build.props or on the command line. -->
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BD2.GameSdk" Version="0.2.1-game.2.35.10" PrivateAssets="all" />
<PackageReference Include="BD2.GameSdk" Version="0.2.2-game.2.35.10" PrivateAssets="all" />
<!-- Adjust these references as needed. -->
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BD2ManagedDir)/Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BD2ManagedDir)/UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>