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# BD2 official capture environment plugin
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This BepInEx plugin is only for the separately extracted official 2.34.13 client.
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- redirects `Application.persistentDataPath` to `<game>/IsolatedUserData`;
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- prefixes game `PlayerPrefs` keys with `BD2OfficialCapture23413:`;
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- keeps account/profile/Neo/Intro data isolated while patching
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`NetworkManager.GetPachedGameDataPath()` to the existing `Data/t` and while
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the launcher validates junctions for shared `SoundData`, Addressables,
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VideoData and the localized `StreamingAssets/aa` bundle store;
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- captures BD2 API request/response bodies without a proxy or TLS certificate;
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- captures protobuf requests before encryption and responses after AES decryption;
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- omits Cookie/Authorization headers and URL query strings;
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- skips GET/static resources and bodies larger than 16 MiB.
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HTTP events and protobuf events have independent IDs. A Batch response can
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decrypt many protobuf messages under one HTTP request ID; repeated bodies get a
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numeric filename suffix and are never overwritten.
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The raw body files may still contain private account data. Do not publish the
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generated `Capture` directory. This plugin does not redirect the game API and
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must not be installed together with `BD2LocalIdentity.dll` in the official
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comparison client.
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Unity starts writing its default Player log before BepInEx can patch the data
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path. Always launch through `tools/python/start-official-capture.ps1`; it supplies an
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explicit isolated `-logFile` path, passes the shared GameData location to the
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plugin and validates all static-data junctions. The launcher requires explicit
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official-client and local-client directory arguments.
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Pass them explicitly, for example:
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```powershell
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.\tools\python\start-official-capture.ps1 `
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-GameDir "<official-client-directory>" `
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-LocalClientDir "<local-client-directory>"
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```
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The launcher derives the shared user-data directory for the current Windows
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account; `-SharedDataDir` overrides it when the game uses another location.
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