feat(all): add game SDK and harden client login and game rules

- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
This commit is contained in:
2026-10-03 23:04:32 +08:00
parent 5600f10b31
commit 992fa47fd5
83 changed files with 8970 additions and 2828 deletions
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="../PackageMetadata.props" />
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ICSharpCode.Decompiler" Version="9.1.0.7988" />
<PackageReference Include="Mono.Cecil" Version="0.11.6" />
<Compile Include="../GameNames/NameTable.cs" Link="NameTable.cs" />
<Compile Remove="samples/**/*.cs;Package/**/*.cs" />
<EmbeddedResource Include="../GameNames/Mappings/names.json.gz" LogicalName="BD2.GameNames.names.json.gz" />
</ItemGroup>
</Project>