feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="../PackageMetadata.props" />
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ICSharpCode.Decompiler" Version="9.1.0.7988" />
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<PackageReference Include="Mono.Cecil" Version="0.11.6" />
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<Compile Include="../GameNames/NameTable.cs" Link="NameTable.cs" />
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<Compile Remove="samples/**/*.cs;Package/**/*.cs" />
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<EmbeddedResource Include="../GameNames/Mappings/names.json.gz" LogicalName="BD2.GameNames.names.json.gz" />
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</ItemGroup>
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</Project>
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