feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
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@@ -6,12 +6,7 @@
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<AssemblyName>BD2LocalIdentity</AssemblyName>
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<RootNamespace>Bd2LocalIdentity</RootNamespace>
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<BD2PluginVersionKey>local_identity</BD2PluginVersionKey>
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<BD2ManagedDir Condition="'$(BD2ManagedDir)' == ''">$(GameDir)\BrownDust II_Data\Managed</BD2ManagedDir>
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<BD2BepInExDir Condition="'$(BD2BepInExDir)' == ''">$(GameDir)\BepInEx</BD2BepInExDir>
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</PropertyGroup>
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<Target Name="RequireGameDir" BeforeTargets="ResolveReferences" Condition="'$(GameDir)' == ''">
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<Error Text="GameDir is required. Build with -p:GameDir=<local-client-directory>." />
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</Target>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
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@@ -34,5 +29,4 @@
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Import Project="..\VersionSource.targets" />
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</Project>
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