feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
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@@ -1,8 +1,4 @@
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<Project>
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<PropertyGroup>
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<BD2VersionConfig>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)..\versions.json'))</BD2VersionConfig>
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<BD2GeneratedVersionSource>$([System.IO.Path]::GetFullPath('$(MSBuildProjectDirectory)\obj\$(Configuration)\$(TargetFramework)\Bd2Versions.g.cs'))</BD2GeneratedVersionSource>
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</PropertyGroup>
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<Target Name="GenerateBD2VersionSource" BeforeTargets="CoreCompile">
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<Error Condition="!Exists('$(BD2VersionConfig)')" Text="Missing repository version config: $(BD2VersionConfig)" />
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<Exec Command="powershell -NoProfile -ExecutionPolicy Bypass -File "$(MSBuildThisFileDirectory)Generate-VersionSource.ps1" -Config "$(BD2VersionConfig)" -Output "$(BD2GeneratedVersionSource)" -Plugin "$(BD2PluginVersionKey)"" />
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