fix(server): restore portraits and batch costume choices and verify equipment persistence
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@@ -360,6 +360,9 @@ func serve(args []string) (serveErr error) {
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if err := login.AttachPresetSlots(deckStateStore); err != nil {
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return fmt.Errorf("attach preset slots to login: %w", err)
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}
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if err := login.AttachPortrait(deckStateStore); err != nil {
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return fmt.Errorf("attach persisted portrait to login: %w", err)
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}
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ownedItems, err := player.OpenInventory(stateRepository, starter)
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if err != nil {
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return fmt.Errorf("load owned inventory: %w", err)
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