fix(server): implement waypoints, chest rewards and NPC talk progress
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@@ -514,6 +514,12 @@ func serve(args []string) (serveErr error) {
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if err := worldService.AttachDecks(deckStateStore); err != nil {
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return fmt.Errorf("attach world deck state: %w", err)
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}
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if err := worldService.AttachWaypointRuntime(gameData, *gameDataVersion); err != nil {
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return fmt.Errorf("attach waypoint runtime: %w", err)
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}
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if err := worldService.AttachFieldObjectRuntime(gameData, *gameDataVersion); err != nil {
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return fmt.Errorf("attach field object runtime: %w", err)
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}
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if err := ownedEquipment.AttachCharacters(worldService.CharacterService()); err != nil {
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return fmt.Errorf("attach equipment character state: %w", err)
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}
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@@ -641,6 +647,14 @@ func serve(args []string) (serveErr error) {
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_, buffs, err := pictorialService.Snapshot()
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return buffs, err
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})
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achievementCounterDesign, err := gamedata.LoadAchievementCounterDesign(gameData, *gameDataVersion)
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if err != nil {
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return fmt.Errorf("load achievement counters: %w", err)
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}
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achievementCounters, err := world.NewAchievementService(achievementCounterDesign, stateRepository, missionService)
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if err != nil {
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return fmt.Errorf("load achievement counter state: %w", err)
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}
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game, err := session.NewServerWithProgress(login, progressState,
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battleService,
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worldService,
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@@ -660,6 +674,7 @@ func serve(args []string) (serveErr error) {
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starter,
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mailService,
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gachaService,
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achievementCounters,
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missionService,
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pictorialService,
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schedule.Current(),
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