refactor(plugin): share SDK artifacts by game version and require explicit version declarations
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@@ -37,8 +37,13 @@ $toolVersion = $PackageVersion.Split('-')[0]
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Invoke-Dotnet @('publish', (Join-Path $PSScriptRoot 'GameSdk.csproj'), '-c', 'Release', '--nologo', '-o', $tool, "-p:Version=$toolVersion", '-p:UseAppHost=false')
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$assembly = Join-Path $GameDir 'BrownDust II_Data\Managed\Assembly-CSharp.dll'
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$toolDll = Join-Path $tool 'GameSdk.dll'
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Invoke-Dotnet @($toolDll, 'prepare-embedded', $assembly, $sdk, $VersionConfig)
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$table = Join-Path $sdk 'names.json'
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$previousSdkCache = $env:BD2_GAME_SDK_CACHE
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try {
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if (-not $env:BD2_GAME_SDK_CACHE) { $env:BD2_GAME_SDK_CACHE = Join-Path $repository '.build/game-sdk' }
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Invoke-Dotnet @($toolDll, 'prepare-embedded', $assembly, $sdk, $VersionConfig)
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} finally { $env:BD2_GAME_SDK_CACHE = $previousSdkCache }
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$sharedSdk = [IO.File]::ReadAllText((Join-Path $sdk 'shared-sdk.txt')).Trim()
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$table = Join-Path $sharedSdk 'names.json'
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$runtimeProject = Join-Path $PSScriptRoot '..\GameNames\GameNames.csproj'
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Invoke-Dotnet @('pack', $runtimeProject, '-c', 'Release', '--nologo', '-o', $OutputDirectory,
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"-p:Version=$PackageVersion", "-p:GameNamesTable=$table", "-p:BaseIntermediateOutputPath=$runtimeObj/", "-p:OutputPath=$runtimeBin/")
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