feat(all): implement SkyWay progression, battles and dispatch; fix field reward position ordering
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@@ -9,7 +9,7 @@ import (
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type DispatchDesign struct {
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Group, ID, Pack, Difficulty, TypeGroup, TypeID, AP, ClearTime, Growth uint64
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GroundID uint64
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GroundID, APType uint64
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Rewards []BattleReward
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boxes map[uint64]*dispatchGroup
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}
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@@ -63,6 +63,7 @@ func LoadDispatchDesign(root, version string, group, id uint64) (*DispatchDesign
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}
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ids, err = packedInts(raw, 15)
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boss, _ = optionalScalar(raw, 4)
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d.APType, _ = optionalScalar(raw, 1)
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}
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if err != nil {
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return nil, err
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