feat(all): implement SkyWay progression, battles and dispatch; fix field reward position ordering
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@@ -46,7 +46,11 @@ type Service struct {
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currentPack func(command.Context) (int, error)
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load func(int) (*gamedata.HuntingPack, error)
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dispatchLoad func(uint64, uint64) (*gamedata.DispatchDesign, error)
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dispatchEligibility func(*gamedata.DispatchDesign) error
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dispatchEligibility func(command.Context, *gamedata.DispatchDesign) error
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dispatchCosts func(command.Context, *gamedata.DispatchDesign, uint64) ([]gamedata.Reward, error)
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dispatchExchange func(command.Context, string, []gamedata.Reward, []gamedata.Reward) ([]byte, error)
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dispatchBonus func(*gamedata.DispatchDesign, []gamedata.BattleReward) ([]gamedata.BattleReward, error)
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dispatchProgress func(command.Context, uint64) error
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eligibility func(ctx command.Context, _ int, _ uint64) error
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grant func(command.Context, string, []gamedata.Reward) ([]byte, error)
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apDesign *gamedata.HuntingAPDesign
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