fix(server): preserve quest parties, deduplicate commission restoration and remove team traces
This commit is contained in:
@@ -6,7 +6,6 @@ import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"os"
|
||||
"sync"
|
||||
|
||||
@@ -401,7 +400,6 @@ func (s *Store) Handle(path string, req []byte) (int, []byte, bool, error) {
|
||||
}
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
slog.Info("team trace: deliver saved battle deck", "deck", s.state.Deck)
|
||||
out := encodeDeck(s.state.Deck)
|
||||
if s.fieldSettingsDesign != nil {
|
||||
v, e := s.loadFieldSettings()
|
||||
@@ -437,14 +435,9 @@ func (s *Store) Handle(path string, req []byte) (int, []byte, bool, error) {
|
||||
if e = s.validateOwnedDeckLocked(x); e != nil {
|
||||
return 0, nil, true, e
|
||||
}
|
||||
seq, _, _ := wire.Varint(req, 1)
|
||||
slog.Info("team trace: client requested battle deck replacement", "seq", seq, "before", s.state.Deck, "after", x)
|
||||
n := clone(s.state)
|
||||
n.Deck = x
|
||||
e = s.commit(n)
|
||||
if e != nil {
|
||||
slog.Error("team trace: deck replacement failed", "seq", seq, "error", e)
|
||||
}
|
||||
return 10, nil, true, e
|
||||
case "/FieldDeckSave":
|
||||
if e := checkSeq(req); e != nil {
|
||||
|
||||
Reference in New Issue
Block a user