fix(server): preserve quest parties, deduplicate commission restoration and remove team traces
This commit is contained in:
@@ -2,6 +2,7 @@ package world
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import (
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"bd2server/internal/server/accountstate"
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"bd2server/internal/server/deck"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/player"
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"bd2server/internal/server/progress"
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@@ -24,8 +25,9 @@ func (e commissionEconomy) Apply(id string, costs, rewards []gamedata.Reward) ([
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}
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// Synthetic IDs describe a two-node collection commission and an independent
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// pack. The source-backed contract is PackInGameInfo replacing both client
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// quest lists (CommonPacket.SendPackInGameInfoRequest), not an official capture.
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// pack. CommonPacket parses PackInGameInfo, requests TodayQuestInfo, then calls
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// PackManager.Enter from the waypoint callback. Those last two callbacks can
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// arrive in either order; only TodayQuestInfo restores commissions.
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func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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path := filepath.Join(t.TempDir(), "state.db")
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design := &gamedata.TodayQuestCatalog{Limit: 3, PostCount: 3, AchievementScore: 7,
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@@ -34,6 +36,7 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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101: {ID: 101, PackID: 21, NextID: 102, ConditionType: 19, ConditionCount: 1},
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102: {ID: 102, PackID: 21, PriorID: 101, ConditionType: 2, ConditionCount: 2, MagicValues: []uint64{71, 72}, GiveItemIDs: []uint64{100001}, Rewards: []gamedata.Reward{{Type: 4, Count: 10}}},
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201: {ID: 201, PackID: 22, ConditionType: 19, ConditionCount: 1},
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301: {ID: 301, PackID: 21, ConditionType: 19, ConditionCount: 1},
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}}
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open := func() (*accountstate.Repository, *Service, *player.Wallet, *player.Inventory) {
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t.Helper()
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@@ -48,6 +51,10 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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if err != nil {
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t.Fatal(err)
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}
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s.decks, err = deck.OpenStore(repo, deck.Seed{Version: "2.35.10", FieldDeck: []deck.FieldEntry{{Slot: 1, CharacterInvenIndex: 901}}})
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if err != nil {
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t.Fatal(err)
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}
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wallet, err := player.OpenWallet(repo, player.Currency{})
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if err != nil {
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t.Fatal(err)
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@@ -81,6 +88,24 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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if !handled || err != nil {
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t.Fatalf("%s: handled=%v %v", path, handled, err)
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}
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// QuestAccept, QuestClear and QuestGiveUp all call client RefreshDeck
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// with a non-null repeated list: the response must contain the complete
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// current battle deck, even for a replayed commission reward receipt.
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deckField := map[string]int{"/QuestAccept": 3, "/QuestClear": 4, "/QuestGiveUp": 2}[path]
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if deckField != 0 {
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var entries [][]byte
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if err := wire.Walk(b, func(f wire.Field) error {
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if f.Number == deckField {
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entries = append(entries, f.Value)
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}
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return nil
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}); err != nil {
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t.Fatal(err)
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}
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if got := decodeStoryTestDeck(t, entries); !reflect.DeepEqual(got, s.decks.CurrentDeck()) {
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t.Fatalf("%s replaced saved formation: got=%+v want=%+v", path, got, s.decks.CurrentDeck())
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}
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}
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return b
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}
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assertEntry := func(s *Service, pack int, active map[int][]uint64, cleared []int) {
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@@ -90,13 +115,52 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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if !handled || err != nil {
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t.Fatalf("pack entry: handled=%v %v", handled, err)
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}
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got := map[int][]uint64{}
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var clears []int
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var packQuests []int
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var packClears []int
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// The pack response is parsed before TodayQuestInfo is requested. Its
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// regular task list is applied later, when the waypoint request finishes.
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if err := wire.Walk(body, func(f wire.Field) error {
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if f.Number == 2 {
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id, _, _ := wire.Varint(f.Value, 1)
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if _, exists := design.Quests[int(id)]; exists {
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t.Fatalf("commission %d duplicated into PackInGameInfo", id)
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}
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packQuests = append(packQuests, int(id))
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}
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if f.Number == 3 {
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for b := f.Value; len(b) > 0; {
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id, n := binary.Uvarint(b)
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if n <= 0 {
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t.Fatal("invalid cleared IDs")
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}
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if _, exists := design.Quests[int(id)]; exists {
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t.Fatalf("commission %d restored through pack completion list", id)
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}
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packClears = append(packClears, int(id))
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b = b[n:]
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}
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}
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return nil
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}); err != nil {
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t.Fatal(err)
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}
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if pack == 21 && !reflect.DeepEqual(packQuests, []int{1}) {
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t.Fatalf("pack entry lost ordinary main quest: %v", packQuests)
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}
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today := call(s, "/TodayQuestInfo", 0, 0)
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got := map[int][]uint64{}
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var clears []int
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var currentPackToday []int
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if err := wire.Walk(today, func(f wire.Field) error {
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if f.Number == 1 {
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id, _, _ := wire.Varint(f.Value, 1)
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qpack, _, _ := wire.Varint(f.Value, 6)
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if int(qpack) == pack {
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if _, duplicate := got[int(id)]; duplicate {
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t.Fatalf("TodayQuestInfo repeated commission %d", id)
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}
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got[int(id)] = nil
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currentPackToday = append(currentPackToday, int(id))
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return wire.Walk(f.Value, func(q wire.Field) error {
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if q.Number == 3 {
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n, _ := binary.Uvarint(q.Value)
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@@ -106,16 +170,10 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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})
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}
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}
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if f.Number == 3 {
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for b := f.Value; len(b) > 0; {
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id, n := binary.Uvarint(b)
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if n <= 0 {
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t.Fatal("invalid cleared IDs")
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}
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if _, exists := design.Quests[int(id)]; exists {
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clears = append(clears, int(id))
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}
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b = b[n:]
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if f.Number == 2 {
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id, _ := binary.Uvarint(f.Value)
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if design.Quests[int(id)].PackID == pack {
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clears = append(clears, int(id))
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}
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}
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return nil
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@@ -123,12 +181,76 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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t.Fatal(err)
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}
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if !reflect.DeepEqual(got, active) || !reflect.DeepEqual(clears, cleared) {
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t.Fatalf("pack %d active=%v cleared=%v", pack, got, clears)
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t.Fatalf("pack %d TodayQuestInfo active=%v cleared=%v", pack, got, clears)
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}
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for _, todayFirst := range []bool{true, false} {
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var clientQuests []int
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// The pack completion snapshot was assigned before either of
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// these callbacks; TodayQuestInfo subsequently merges its IDs.
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clientClears := append([]int(nil), packClears...)
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addToday := func() {
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var ordinary []int
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for _, id := range clientQuests {
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if _, today := design.Quests[id]; !today {
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ordinary = append(ordinary, id)
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}
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}
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clientQuests = append(ordinary, currentPackToday...)
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for _, id := range clears {
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present := false
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for _, existing := range clientClears {
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present = present || existing == id
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}
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if !present {
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clientClears = append(clientClears, id)
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}
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}
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}
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if todayFirst {
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addToday()
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clientQuests = append(clientQuests, packQuests...)
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} else {
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clientQuests = append(clientQuests, packQuests...)
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addToday()
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}
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seen := map[int]bool{}
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for _, id := range clientQuests {
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if seen[id] {
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t.Fatalf("HUD duplicate quest %d when todayFirst=%v", id, todayFirst)
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}
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seen[id] = true
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}
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if len(seen) != len(packQuests)+len(active) {
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t.Fatalf("entry callbacks lost tasks when todayFirst=%v: %v", todayFirst, clientQuests)
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}
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var completedToday []int
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for _, id := range clientClears {
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if _, today := design.Quests[id]; today {
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completedToday = append(completedToday, id)
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}
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}
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if !reflect.DeepEqual(completedToday, cleared) {
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t.Fatalf("entry callbacks lost completed commissions when todayFirst=%v: %v", todayFirst, completedToday)
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}
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}
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}
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repo, s, wallet, inv := open()
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savedDeck := []deck.DeckEntry{
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{CharacterInvenIndex: 901, CostumeInvenIndex: 0, Slot: 1},
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{CharacterInvenIndex: 905, CostumeInvenIndex: 8, Slot: 2},
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{CharacterInvenIndex: 903, CostumeInvenIndex: 11, Slot: 3},
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{CharacterInvenIndex: 904, CostumeInvenIndex: 3, Slot: 4},
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{CharacterInvenIndex: 902, CostumeInvenIndex: ^uint64(0), Slot: 5},
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}
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saveStoryTestDeck(t, s.decks, savedDeck)
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call(s, "/QuestAccept", 101, 21)
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call(s, "/QuestAccept", 201, 22)
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call(s, "/QuestAccept", 301, 21)
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call(s, "/QuestAccept", 101, 21)
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call(s, "/QuestGiveUp", 301, 21)
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if !reflect.DeepEqual(s.decks.CurrentDeck(), savedDeck) {
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t.Fatal("commission accepts or abandonment changed saved formation")
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}
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call(s, "/QuestUpdate", 101, 21, 1)
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call(s, "/QuestClear", 101, 21)
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call(s, "/QuestUpdate", 102, 21, 71)
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@@ -139,6 +261,9 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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t.Fatal(err)
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}
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repo, s, wallet, inv = open()
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if !reflect.DeepEqual(s.decks.CurrentDeck(), savedDeck) {
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t.Fatal("SQLite reopen lost selected formation")
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}
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assertEntry(s, 21, map[int][]uint64{102: {71}}, []int{101})
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assertEntry(s, 22, map[int][]uint64{201: nil}, nil)
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op, err := repo.BeginOperation()
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@@ -163,11 +288,23 @@ func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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}
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call(s, "/QuestUpdate", 102, 21, 72)
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call(s, "/QuestClear", 102, 21)
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// A retry is an idempotent reward operation, but its deck projection is a
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// live snapshot. Persist a different formation and reopen before replay.
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savedDeck[0], savedDeck[4] = savedDeck[4], savedDeck[0]
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savedDeck[0].Slot, savedDeck[4].Slot = 1, 5
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saveStoryTestDeck(t, s.decks, savedDeck)
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if err := repo.Close(); err != nil {
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t.Fatal(err)
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}
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repo, s, wallet, inv = open()
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call(s, "/QuestClear", 102, 21)
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assertEntry(s, 21, map[int][]uint64{}, []int{101, 102})
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if wallet.Snapshot().Gold != 10 {
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t.Fatal("reward replay changed balance")
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}
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if !reflect.DeepEqual(s.decks.CurrentDeck(), savedDeck) {
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t.Fatal("replayed commission clear restored stale formation")
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}
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call(s, "/QuestGiveUp", 201, 22)
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assertEntry(s, 22, map[int][]uint64{}, nil)
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}
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