fix(server): preserve chosen story parties and validate fixed tactics decks
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@@ -1101,10 +1101,6 @@ func serve(args []string) (serveErr error) {
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}
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return 0
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})
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eventActionsService.AttachOwnedCharacter(func(index, id uint64) bool {
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c, ok := worldService.CharacterService().Find(index)
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return ok && c.ID == id
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})
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eventActionsService.AttachChargeInfo(func() ([]byte, error) {
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rows, err := eventEconomy.ChargeInfo()
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if err != nil {
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