feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
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@@ -88,6 +88,7 @@ func developmentRunOptions(args []string) ([]string, clientRunOptions, error) {
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logExecutablePath: filepath.Join(root, "data", "bd2client-dev"),
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localIdentityPlugin: filepath.Join(root, "plugins", "LocalIdentity", "bin", "Release", "netstandard2.1", "BD2LocalIdentity.dll"),
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loginUIPlugin: filepath.Join(root, "plugins", "LoginUI", "bin", "Release", "netstandard2.1", "BD2LoginUI.dll"),
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cashShopPlugin: filepath.Join(root, "plugins", "CashShop", "bin", "Release", "netstandard2.1", "BD2CashShop.dll"),
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}, nil
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}
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@@ -176,6 +177,7 @@ func buildDevelopmentPlugins(root, gameDir string) error {
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projects := []string{
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filepath.Join(root, "plugins", "LocalIdentity", "LocalIdentity.csproj"),
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filepath.Join(root, "plugins", "LoginUI", "LoginUI.csproj"),
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filepath.Join(root, "plugins", "CashShop", "CashShop.csproj"),
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}
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for _, project := range projects {
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fmt.Fprintf(os.Stderr, "bd2client: preparing development plugin %s; first-time game source generation may take several minutes\n", filepath.Base(project))
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