feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
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@@ -23,6 +23,7 @@ type Spec struct {
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var (
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LocalIdentity = Spec{fileName: "BD2LocalIdentity.dll"}
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LoginUI = Spec{fileName: "BD2LoginUI.dll"}
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CashShop = Spec{fileName: "BD2CashShop.dll"}
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GameNames = Spec{fileName: "BD2.GameNames.dll"}
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)
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@@ -84,7 +85,7 @@ func Install(spec Spec, gameDir, source string) (Result, error) {
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// Read both artifacts before touching the installation. The runtime table
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// library is shipped beside every plugin, including explicit development paths.
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var runtimeData []byte
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if spec == LocalIdentity || spec == LoginUI {
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if spec == LocalIdentity || spec == LoginUI || spec == CashShop {
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runtimeSource := filepath.Join(filepath.Dir(source), GameNames.fileName)
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runtimeData, err = os.ReadFile(runtimeSource)
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if err != nil {
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@@ -8,7 +8,7 @@ import (
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)
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func TestInstallRequiresBepInExWithoutCopyingPlugin(t *testing.T) {
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for _, spec := range []Spec{LocalIdentity, LoginUI} {
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for _, spec := range []Spec{LocalIdentity, LoginUI, CashShop} {
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t.Run(spec.FileName(), func(t *testing.T) {
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gameDir := t.TempDir()
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for path, data := range map[string][]byte{
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@@ -41,7 +41,7 @@ func TestInstallRequiresBepInExWithoutCopyingPlugin(t *testing.T) {
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}
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func TestInstallCopiesUpdatesAndSkipsIdenticalPlugin(t *testing.T) {
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for _, spec := range []Spec{LocalIdentity, LoginUI} {
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for _, spec := range []Spec{LocalIdentity, LoginUI, CashShop} {
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t.Run(spec.FileName(), func(t *testing.T) {
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gameDir := t.TempDir()
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for path, data := range map[string][]byte{
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@@ -140,7 +140,7 @@ func TestInstallKeepsPluginsSeparate(t *testing.T) {
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t.Fatal(err)
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}
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}
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for _, spec := range []Spec{LocalIdentity, LoginUI} {
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for _, spec := range []Spec{LocalIdentity, LoginUI, CashShop} {
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source := filepath.Join(t.TempDir(), spec.FileName())
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if err := os.WriteFile(filepath.Join(filepath.Dir(source), GameNames.FileName()), []byte("names-v1"), 0o600); err != nil {
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t.Fatal(err)
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@@ -152,7 +152,7 @@ func TestInstallKeepsPluginsSeparate(t *testing.T) {
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t.Fatal(err)
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}
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}
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for _, spec := range []Spec{LocalIdentity, LoginUI} {
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for _, spec := range []Spec{LocalIdentity, LoginUI, CashShop} {
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path := filepath.Join(gameDir, "BepInEx", "plugins", spec.FileName())
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data, err := os.ReadFile(path)
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if err != nil || string(data) != spec.FileName() {
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