feat(all): configure proxies, reuse native HTTP and stabilize recovery

Persist direct/manual proxy settings in Client Studio and apply them to resource,
Unity and native requests, with loopback bypass and no automatic system proxy.
Pool WinHTTP/curl connections, bound workers and deadlines, cancel safely,
and log queue and transport timings without exposing sensitive paths.
Return explicit relay failures, probe through native HTTP, retry interrupted
requests and recognize completed home, field and pack scenes during recovery.
This commit is contained in:
2026-10-04 20:10:01 +08:00
parent aec053f7d2
commit e4276eb493
23 changed files with 1001 additions and 410 deletions
+2 -11
View File
@@ -3,7 +3,6 @@
package app
import (
"errors"
"fmt"
"os"
"os/exec"
@@ -17,7 +16,7 @@ func ShowFatalError(err error) {
}
}
func launchGame(target string) error {
func launchGame(target, proxyURL string) error {
info, err := os.Stat(target)
if err != nil || !info.IsDir() || !strings.EqualFold(filepath.Ext(target), ".app") {
return fmt.Errorf("invalid macOS application bundle %q", target)
@@ -27,14 +26,6 @@ func launchGame(target string) error {
}
// LaunchServices does not inherit open's environment; --env explicitly
// supplies the Unity variables to the newly launched application.
args := []string{target}
for _, entry := range gameProxyEnvironment(os.Environ(), systemGameProxy()) {
key, _, found := strings.Cut(entry, "=")
if found && (strings.EqualFold(key, "UNITY_PROXYSERVER") || strings.EqualFold(key, "UNITY_NOPROXY")) {
args = append(args, "--env", entry)
}
}
args = append(args, "--args")
args = append(args, gameLaunchArguments()...)
args := gameOpenArguments(target, os.Environ(), proxyURL)
return exec.Command("open", args...).Start()
}