feat: migrate state and complete live systems
- replace the Haskell bridge with transactional SQLite state and validation - centralize versions and harden resource, capture, and release tooling - complete active gacha schedules, point exchange, and mail grants - add equipment refinement, presets, and ordinary formation workflows - improve client plugins, request timing, and normalized persistence
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@@ -17,8 +17,7 @@
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& ..\bd2server.exe serve `
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--game-dir "<客户端目录>" `
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--cdn "<ServerData目录>" `
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--game-data "<GameData目录>" `
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--game-data-version "<GameData版本>"
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--game-data "<GameData目录>"
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Pop-Location
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```
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@@ -32,4 +31,4 @@
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5. 最后启动游戏客户端。请勿在服务器启动前运行客户端。
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`bd2-state.exe` 是服务端启动期使用的 Haskell 状态工具,必须与 `bd2server.exe` 保持在同一目录。
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`versions.json` 是服务端和插件的统一版本选择,必须与 `bd2server.exe` 保持在同一目录;服务端从该位置解析包内 `go/seed`,不依赖当前工作目录。需要临时测试另一组版本时可传 `serve --version-config <文件>`。玩家存档位于 `data\state\state.db`;服务端以 Go 迁移器按相邻版本升级,并在同一个 SQLite 事务内完成迁移和最终校验,失败时不会留下部分升级。
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