feat: migrate state and complete live systems

- replace the Haskell bridge with transactional SQLite state and validation

- centralize versions and harden resource, capture, and release tooling

- complete active gacha schedules, point exchange, and mail grants

- add equipment refinement, presets, and ordinary formation workflows

- improve client plugins, request timing, and normalized persistence
This commit is contained in:
2026-09-24 22:43:03 +08:00
parent 113e941bef
commit f94cfa1cf3
162 changed files with 13714 additions and 12632 deletions
+127 -67
View File
@@ -12,6 +12,7 @@ import (
"time"
"bd2server/internal/account"
"bd2server/internal/accountstate"
"bd2server/internal/battle"
"bd2server/internal/bootstrap"
"bd2server/internal/clientplugin"
@@ -28,9 +29,8 @@ import (
"bd2server/internal/readonly"
"bd2server/internal/schedule"
"bd2server/internal/session"
"bd2server/internal/statebridge"
"bd2server/internal/statetx"
"bd2server/internal/transport"
"bd2server/internal/versionconfig"
"bd2server/internal/world"
)
@@ -61,27 +61,57 @@ func main() {
func serve(args []string) (serveErr error) {
fs := flag.NewFlagSet("serve", flag.ContinueOnError)
versionConfigPath := fs.String("version-config", "", "repository versions.json override")
listen := fs.String("listen", "127.0.0.1:8080", "local listen address")
cdn := fs.String("cdn", "", "ServerData root (required)")
gameData := fs.String("game-data", "", "versioned GameData root (required)")
gameDataVersion := fs.String("game-data-version", "", "validated GameData version (required)")
gameDataVersion := fs.String("game-data-version", "", "validated GameData version (defaults to versions.json)")
gameDataOrigin := fs.String("game-data-origin", "https://dl.bd2.pmang.cloud/GameData", "official repair source used only when local validation fails")
accountSeed := fs.String("account-seed", `seed\v2_34_13\login_user.json`, "versioned local account seed")
playerSeed := fs.String("player-seed", `seed\v2_34_13\starter_player.json`, "versioned starter inventory and characters")
readonlySeed := fs.String("readonly-seed", `seed\v2_34_13\readonly.json`, "versioned server schedules and optional feature defaults")
mailSeed := fs.String("mail-seed", `seed\v2_34_13\mail.json`, "versioned starter mailbox")
stateFile := fs.String("state", `..\data\state\progress.json`, "local player progress save")
deckSeed := fs.String("deck-seed", `seed\v2_34_13\decks.json`, "versioned starter deck")
deckState := fs.String("deck-state", `..\data\state\deck.json`, "local deck and waypoint save")
worldSeed := fs.String("world-seed", `seed\v2_34_13\world.json`, "versioned starter world")
stateTool := fs.String("state-tool", "", "optional Haskell state tool override (release package includes it)")
accountSeed := fs.String("account-seed", "", "versioned local account seed")
playerSeed := fs.String("player-seed", "", "versioned starter inventory and characters")
readonlySeed := fs.String("readonly-seed", "", "versioned server schedules and optional feature defaults")
mailSeed := fs.String("mail-seed", "", "versioned starter mailbox")
stateFile := fs.String("state", `..\data\state\state.db`, "local account SQLite database")
deckSeed := fs.String("deck-seed", "", "versioned starter deck")
worldSeed := fs.String("world-seed", "", "versioned starter world")
gachaScheduleSeed := fs.String("gacha-schedule-seed", "", "versioned dynamic gacha schedule")
gameDir := fs.String("game-dir", "", "Brown Dust II client directory (required)")
identityPlugin := fs.String("identity-plugin", "", "optional BD2LocalIdentity.dll override for development")
if err := fs.Parse(args); err != nil {
return err
}
if *cdn == "" || *gameData == "" || *gameDataVersion == "" || *gameDir == "" {
return errors.New("serve requires --game-dir, --cdn, --game-data, and --game-data-version")
var versions versionconfig.Config
var err error
if *versionConfigPath == "" {
versions, err = versionconfig.Find()
} else {
versions, err = versionconfig.Load(*versionConfigPath)
}
if err != nil {
return err
}
if *gameDataVersion == "" {
*gameDataVersion = versions.GameDataVersion
} else {
// Preserve the development override as part of the effective process
// configuration so state snapshots describe the GameData actually used.
versions.GameDataVersion = *gameDataVersion
if err := versions.Validate(); err != nil {
return fmt.Errorf("effective version config: %w", err)
}
}
versionconfig.Use(versions)
seedRoot := versions.Resolve(versions.SeedDirectory)
for target, name := range map[*string]string{
accountSeed: "login_user.json", playerSeed: "starter_player.json", readonlySeed: "readonly.json",
mailSeed: "mail.json", deckSeed: "decks.json", worldSeed: "world.json", gachaScheduleSeed: "gacha_schedule.json",
} {
if *target == "" {
*target = filepath.Join(seedRoot, name)
}
}
if *cdn == "" || *gameData == "" || *gameDir == "" {
return errors.New("serve requires --game-dir, --cdn, and --game-data")
}
packagedPlugin, err := clientplugin.ResolvePackaged(*identityPlugin)
if err != nil {
@@ -100,8 +130,8 @@ func serve(args []string) (serveErr error) {
cfg := bootstrap.Config{
BaseURL: base,
CDNURL: "http://" + *listen + "/assets/ServerData",
Version: bootstrap.ClientVersion,
BundleVer: bootstrap.BundleVersion,
Version: versions.ClientVersion,
BundleVer: versions.BundleVersion,
GameDataURL: "http://" + *listen + "/assets/GameData",
GameDataVer: *gameDataVersion,
}
@@ -126,22 +156,36 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("load starter player: %w", err)
}
regularGacha, err := gamedata.LoadRegularCostumeGacha(filepath.Clean(*gameData), *gameDataVersion)
if login.Version != versions.ProtocolVersion || starter.Version != versions.ProtocolVersion {
return fmt.Errorf("protocol version %s requires matching account and player seeds (got %s and %s)", versions.ProtocolVersion, login.Version, starter.Version)
}
gachaSchedule, err := gacha.LoadScheduleSeed(filepath.Clean(*gachaScheduleSeed), versions.ClientVersion)
if err != nil {
return fmt.Errorf("load regular gacha GameData: %w", err)
return fmt.Errorf("load gacha schedule: %w", err)
}
stateDir := filepath.Dir(filepath.Clean(*stateFile))
if err := validateAccountStatePaths(stateDir, *stateFile, *deckState); err != nil {
return err
var scheduleGroupIDs, stepUpGroupIDs []uint64
for _, window := range gachaSchedule.Schedules {
scheduleGroupIDs = append(scheduleGroupIDs, window.GroupID)
}
stateTransaction, err := statetx.Open(stateDir, statebridge.StateFiles())
for _, window := range gachaSchedule.StepUps {
stepUpGroupIDs = append(stepUpGroupIDs, window.GroupID)
}
regularGacha, equipmentGacha, err := gamedata.LoadActiveGachaForSchedules(filepath.Clean(*gameData), *gameDataVersion, scheduleGroupIDs, stepUpGroupIDs)
if err != nil {
return fmt.Errorf("recover account state transaction: %w", err)
return fmt.Errorf("load active gacha GameData: %w", err)
}
if err := repairStateBeforeServe(stateDir, *stateTool, *gameDataVersion, regularGacha, starter); err != nil {
return fmt.Errorf("state migration/repair: %w", err)
stateRepository, err := accountstate.Open(filepath.Clean(*stateFile))
if err != nil {
return fmt.Errorf("open account state database: %w", err)
}
startupTransaction, err := stateTransaction.Begin()
defer stateRepository.Close()
accountDomains := []string{"characters", "collection", "deck", "equipment", "items", "mail", "missions", "progress", "wallet"}
if !stateRepository.IsNew() {
if err := stateRepository.RequireDomains(accountDomains...); err != nil {
return fmt.Errorf("reject incomplete account database: %w", err)
}
}
startupTransaction, err := stateRepository.BeginOperation()
if err != nil {
return fmt.Errorf("begin startup state transaction: %w", err)
}
@@ -162,7 +206,7 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("load starter mailbox: %w", err)
}
progressState, err := progress.OpenStore(*stateFile)
progressState, err := progress.OpenStore(stateRepository)
if err != nil {
return err
}
@@ -170,11 +214,14 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("load starter deck: %w", err)
}
deckStateStore, err := deck.OpenStore(filepath.Clean(*deckState), deckConfig)
deckStateStore, err := deck.OpenStore(stateRepository, deckConfig)
if err != nil {
return fmt.Errorf("load deck state: %w", err)
}
ownedItems, err := player.OpenInventory(filepath.Join(filepath.Dir(*stateFile), "items.json"), starter)
if err := login.AttachPresetSlots(deckStateStore); err != nil {
return fmt.Errorf("attach preset slots to login: %w", err)
}
ownedItems, err := player.OpenInventory(stateRepository, starter)
if err != nil {
return fmt.Errorf("load owned inventory: %w", err)
}
@@ -197,7 +244,7 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("read account seed equipment mileage: %w", err)
}
wallet, err := player.OpenWallet(filepath.Join(filepath.Dir(*stateFile), "wallet.json"), player.Currency{
wallet, err := player.OpenWallet(stateRepository, player.Currency{
Gold: gold, FreeJewelry: freeJewelry, Jewelry: jewelry, Mileage: mileage, HopePowder: hopePowder,
EquipMileage: equipMileage, EquipMileageExchangeGage: equipMileageExchangeGage,
})
@@ -207,7 +254,7 @@ func serve(args []string) (serveErr error) {
if err := login.AttachCurrencies(wallet); err != nil {
return fmt.Errorf("attach wallet to login: %w", err)
}
mailService, err := mail.OpenService(filepath.Join(filepath.Dir(*stateFile), "mail.json"), mailbox, ownedItems, wallet)
mailService, err := mail.OpenService(stateRepository, mailbox, ownedItems, wallet)
if err != nil {
return fmt.Errorf("load mail state: %w", err)
}
@@ -218,20 +265,23 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("load mission GameData: %w", err)
}
missionService, err := missions.Open(filepath.Join(filepath.Dir(*stateFile), "missions.json"), missionDesign, ownedItems)
missionService, err := missions.Open(stateRepository, missionDesign, ownedItems)
if err != nil {
return fmt.Errorf("load mission state: %w", err)
}
if err := missionService.AttachWallet(wallet); err != nil {
return fmt.Errorf("attach mission wallet: %w", err)
}
if err := missionService.AttachMail(mailService); err != nil {
return fmt.Errorf("attach mission compensation mailbox: %w", err)
}
if err := missionService.CompleteMission(gamedata.MissionKey{GroupType: 0, GroupID: 1, ID: 101}); err != nil {
return fmt.Errorf("record daily login mission: %w", err)
}
if err := missionService.SetProgress(gamedata.MissionKey{GroupType: 1, GroupID: 2, ID: 201}, 1); err != nil {
return fmt.Errorf("record weekly login mission: %w", err)
}
ownedEquipment, err := player.OpenEquipmentInventory(filepath.Join(filepath.Dir(*stateFile), "equipment.json"))
ownedEquipment, err := player.OpenEquipmentInventory(stateRepository)
if err != nil {
return fmt.Errorf("load owned equipment: %w", err)
}
@@ -256,7 +306,14 @@ func serve(args []string) (serveErr error) {
if err := ownedEquipment.AttachSmelting(equipmentSmelting, wallet, ownedItems); err != nil {
return fmt.Errorf("attach equipment smelting GameData: %w", err)
}
collection, err := player.OpenCollectionStore(filepath.Join(filepath.Dir(*stateFile), "collection.json"), starter.Costumes)
equipmentOptionReroll, err := gamedata.LoadEquipmentOptionRerollDesign(filepath.Clean(*gameData), *gameDataVersion)
if err != nil {
return fmt.Errorf("load equipment option reroll GameData: %w", err)
}
if err := ownedEquipment.AttachOptionReroll(equipmentOptionReroll, wallet, ownedItems); err != nil {
return fmt.Errorf("attach equipment option reroll GameData: %w", err)
}
collection, err := player.OpenCollectionStore(stateRepository, starter.Costumes)
if err != nil {
return fmt.Errorf("load owned collection: %w", err)
}
@@ -264,14 +321,23 @@ func serve(args []string) (serveErr error) {
if err != nil {
return fmt.Errorf("load infinite gacha GameData: %w", err)
}
equipmentGacha, err := gamedata.LoadEquipmentGacha(filepath.Clean(*gameData), *gameDataVersion)
if err != nil {
return fmt.Errorf("load equipment gacha GameData: %w", err)
}
gachaService, err := gacha.NewService(infiniteGacha, regularGacha, collection, wallet)
if err != nil {
return err
}
if err := login.AttachPurchaseCounts(gachaService); err != nil {
return fmt.Errorf("attach cash purchase counts to login: %w", err)
}
if err := gachaService.AttachSchedule(gachaSchedule); err != nil {
return fmt.Errorf("attach gacha schedule: %w", err)
}
previewEventIndex, err := serverConfig.CashProductEventIndex(gamedata.InfiniteProductGroupID, gamedata.InfiniteProductID)
if err != nil {
return fmt.Errorf("load infinite preview event: %w", err)
}
if err := gachaService.AttachPreviewEventIndex(previewEventIndex); err != nil {
return fmt.Errorf("attach infinite preview event: %w", err)
}
// The mapped client property is IsDoneFirstGachaPick. Its authoritative
// local state is the explicit GachaSubType=3 completion marker.
login.SetFirstGacha(gachaService.FirstGachaCompleted())
@@ -281,7 +347,7 @@ func serve(args []string) (serveErr error) {
return missionService.CompleteMission(gamedata.MissionKey{GroupType: 0, GroupID: 1, ID: 111})
})
worldService, err := world.Load(filepath.Clean(*worldSeed), filepath.Clean(*gameData), *gameDataVersion,
filepath.Join(filepath.Dir(*stateFile), "characters.json"), progressState, starter, ownedEquipment, ownedItems, wallet)
stateRepository, progressState, starter, ownedEquipment, ownedItems, wallet)
if err != nil {
return fmt.Errorf("load world state: %w", err)
}
@@ -302,6 +368,9 @@ func serve(args []string) (serveErr error) {
if err := ownedEquipment.AttachCharacters(worldService.CharacterService()); err != nil {
return fmt.Errorf("attach equipment character state: %w", err)
}
if err := deckStateStore.AttachPresetRuntime(wallet, worldService.CharacterService(), ownedEquipment, collection); err != nil {
return fmt.Errorf("attach ordinary preset runtime: %w", err)
}
pictorialDesign, err := gamedata.LoadPictorialDesign(filepath.Clean(*gameData), *gameDataVersion)
if err != nil {
return fmt.Errorf("load pictorial GameData: %w", err)
@@ -353,27 +422,36 @@ func serve(args []string) (serveErr error) {
gachaService,
missionService,
pictorialService,
schedule.Version23413(),
schedule.Current(),
readonly.Service{Seed: serverConfig},
feature.Service{},
)
if err != nil {
return err
}
if err := ensureAccountStateInitialized(
progressState, deckStateStore, ownedItems, ownedEquipment,
worldService.CharacterService(), collection, wallet, mailService, missionService,
); err != nil {
return fmt.Errorf("initialize complete account state generation: %w", err)
if stateRepository.IsNew() {
if err := ensureAccountStateInitialized(
progressState, deckStateStore, ownedItems, ownedEquipment,
worldService.CharacterService(), collection, wallet, mailService, missionService,
); err != nil {
return fmt.Errorf("initialize complete account state generation: %w", err)
}
}
problems, err := stateRepository.Validate()
if err != nil {
return fmt.Errorf("validate account state database: %w", err)
}
if len(problems) != 0 {
return stateProblemsError("account state database rejected", problems)
}
if err := startupTransaction.Commit(); err != nil {
return fmt.Errorf("commit startup state transaction: %w", err)
}
startupCommitted = true
if err := stateTransaction.Check(); err != nil {
if err := stateRepository.Check(); err != nil {
return fmt.Errorf("startup state transaction requires recovery restart: %w", err)
}
if err := game.AttachStateCoordinator(stateTransaction); err != nil {
if err := game.AttachStateStore(stateRepository); err != nil {
return err
}
dispatcher := transport.Bootstrap{Config: cfg}
@@ -395,9 +473,6 @@ type accountStateInitializer interface {
}
func ensureAccountStateInitialized(stores ...accountStateInitializer) error {
if len(stores) != len(statebridge.StateFiles()) {
return fmt.Errorf("account state initializer count %d does not match transaction file count %d", len(stores), len(statebridge.StateFiles()))
}
for _, store := range stores {
if store == nil {
return errors.New("nil account state initializer")
@@ -409,19 +484,6 @@ func ensureAccountStateInitialized(stores ...accountStateInitializer) error {
return nil
}
func validateAccountStatePaths(stateDir, progressPath, deckPath string) error {
stateDir = filepath.Clean(stateDir)
wantProgress := filepath.Join(stateDir, "progress.json")
wantDeck := filepath.Join(stateDir, "deck.json")
if filepath.Clean(progressPath) != wantProgress {
return fmt.Errorf("account state must use %q; got progress path %q", wantProgress, progressPath)
}
if filepath.Clean(deckPath) != wantDeck {
return fmt.Errorf("all account files must share one transaction directory; use --deck-state %q, got %q", wantDeck, deckPath)
}
return nil
}
func patchClient(args []string) error {
fs := flag.NewFlagSet("patch-client", flag.ContinueOnError)
gameDir := fs.String("game-dir", "", "BrownDust II game directory (required)")
@@ -483,14 +545,12 @@ func disableLegacyPlugin(gameDir string) (string, error) {
}
func usage() {
fmt.Fprintln(os.Stderr, `bd2server - BrownDust II 2.34.13 local development server
fmt.Fprintln(os.Stderr, `bd2server - BrownDust II local development server
Usage:
bd2server serve --game-dir DIR --cdn DIR --game-data DIR --game-data-version VERSION [options]
bd2server serve --game-dir DIR --cdn DIR --game-data DIR [--version-config FILE] [options]
bd2server patch-client --game-dir DIR [options]
bd2server state check [options]
bd2server state migrate-v1-v2 [options]
bd2server state repair [options]
The server binds to loopback by default and is intended for local research.`)
}