fix(server): lock server starting chapter on first initialization
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@@ -289,6 +289,10 @@ func serve(args []string) (serveErr error) {
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serveErr = errors.Join(serveErr, rollbackErr)
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}
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}()
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startingPackID, err := stateRepository.LockStartingPack(gameRules.Story.StartPackID, initializeAccount)
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if err != nil {
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return fmt.Errorf("server starting chapter policy: %w", err)
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}
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serverConfig, err := readonly.Load(filepath.Clean(*readonlySeed))
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if err != nil {
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return fmt.Errorf("load readonly server configuration: %w", err)
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@@ -447,7 +451,7 @@ func serve(args []string) (serveErr error) {
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if err != nil {
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return fmt.Errorf("load world state: %w", err)
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}
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if err := worldService.ConfigureStartPack(gameRules.Story.StartPackID, initializeAccount); err != nil {
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if err := worldService.ConfigureStartPack(startingPackID, initializeAccount); err != nil {
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return fmt.Errorf("configure account starting chapter: %w", err)
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}
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if err := login.AttachLastPlayedPack(worldService); err != nil {
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