13 Commits
Author SHA1 Message Date
Flechazo baae9fdddb feat(all): implement SkyWay progression, battles and dispatch; fix field reward position ordering 2026-10-08 19:55:29 +08:00
Flechazo 06a83ada28 refactor(all): reorganize packages, establish player ownership and isolate accounts 2026-10-07 22:42:16 +08:00
Flechazo 8e8ddeddb6 chore(all): resolve lint findings, update example plugin, refine docs and add LGPL licenses 2026-10-07 00:57:35 +08:00
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00
Flechazo eb445f88f4 fix(plugin): isolate login preferences by server origin and preserve official credentials 2026-10-05 00:25:57 +08:00
Flechazo abc8368d36 refactor(plugin): share SDK artifacts by game version and require explicit version declarations 2026-10-04 21:10:13 +08:00
Flechazo e4276eb493 feat(all): configure proxies, reuse native HTTP and stabilize recovery
Persist direct/manual proxy settings in Client Studio and apply them to resource,
Unity and native requests, with loopback bypass and no automatic system proxy.
Pool WinHTTP/curl connections, bound workers and deadlines, cancel safely,
and log queue and transport timings without exposing sensitive paths.
Return explicit relay failures, probe through native HTTP, retry interrupted
requests and recognize completed home, field and pack scenes during recovery.
2026-10-04 20:10:01 +08:00
Flechazo 992fa47fd5 feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
2026-10-03 23:04:32 +08:00
Flechazo db1eab764e fix(all): launch game fullscreen and hide debug overlay 2026-10-03 11:14:03 +08:00
Flechazo 50e2572385 feat(all): split client tooling and add OAuth server login 2026-09-30 17:32:14 +08:00
Flechazo f94cfa1cf3 feat: migrate state and complete live systems
- replace the Haskell bridge with transactional SQLite state and validation

- centralize versions and harden resource, capture, and release tooling

- complete active gacha schedules, point exchange, and mail grants

- add equipment refinement, presets, and ordinary formation workflows

- improve client plugins, request timing, and normalized persistence
2026-09-24 22:43:03 +08:00
Flechazo 113e941bef feat: expand gameplay and state persistence
- add character imprint, awakening, and equipment refinement

- add equipment ticket gacha and persistent progression fields

- add request-scoped account transactions with crash recovery

- persist age confirmation and isolate client plugin patches

- separate one-off save repair tools from shipped tooling
2026-09-23 00:55:36 +08:00
Flechazo 98d84a65f0 init 2026-09-21 09:53:46 +08:00