Persist claims, AP, teams and presets with session receipts and atomic request rollback. Read rewards and growth from GameData; replace fixed Fiend Hunt user state and preserve the account initialization contract.
Generate equipment loot atomically, grant random boxes and prevent repeat claims.
Read gacha pools, pity, products, tickets, missions, presets, chapter rewards
and inventory costs from GameData; extend both collaboration UR ticket pools.
Sync owned recipes, configure startup state and calendars in versioned seeds,
and validate unlock tickets and revival talents.
- replace the Haskell bridge with transactional SQLite state and validation
- centralize versions and harden resource, capture, and release tooling
- complete active gacha schedules, point exchange, and mail grants
- add equipment refinement, presets, and ordinary formation workflows
- improve client plugins, request timing, and normalized persistence