- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.
Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
- replace the Haskell bridge with transactional SQLite state and validation
- centralize versions and harden resource, capture, and release tooling
- complete active gacha schedules, point exchange, and mail grants
- add equipment refinement, presets, and ordinary formation workflows
- improve client plugins, request timing, and normalized persistence