package main import ( "context" "crypto/rand" "encoding/hex" "errors" "flag" "fmt" "log/slog" "net/http" "os" "os/signal" "path/filepath" "strings" "time" "bd2server/internal/server/account" "bd2server/internal/server/accountstate" "bd2server/internal/server/auth" "bd2server/internal/server/authconfig" "bd2server/internal/server/battle" "bd2server/internal/server/bootstrap" "bd2server/internal/server/calendar" "bd2server/internal/server/commerce" "bd2server/internal/server/deck" "bd2server/internal/server/eventactions" "bd2server/internal/server/eventexchange" "bd2server/internal/server/eventgames" "bd2server/internal/server/eventplay" "bd2server/internal/server/events" "bd2server/internal/server/eventtasks" "bd2server/internal/server/feature" "bd2server/internal/server/gacha" "bd2server/internal/server/gameconfig" "bd2server/internal/server/gamedata" "bd2server/internal/server/hunting" "bd2server/internal/server/lifecycle" "bd2server/internal/server/mail" "bd2server/internal/server/missions" "bd2server/internal/server/monsterhunt" "bd2server/internal/server/pictorial" "bd2server/internal/server/player" "bd2server/internal/server/progress" "bd2server/internal/server/readonly" "bd2server/internal/server/resourcefetch" "bd2server/internal/server/resourcepolicy" "bd2server/internal/server/session" "bd2server/internal/server/stateio" "bd2server/internal/server/transport" "bd2server/internal/server/versionconfig" "bd2server/internal/server/wire" "bd2server/internal/server/world" ) func main() { if err := configureLogging(os.Stderr, "", ""); err != nil { fmt.Fprintln(os.Stderr, "logging configuration failed:", err) os.Exit(2) } if handled, err := runDevelopmentCommand(os.Args[1:]); handled { if err != nil { slog.Error("development command failed", "error", err) os.Exit(1) } return } if len(os.Args) < 2 { usage() os.Exit(2) } var err error switch os.Args[1] { case "serve": err = serve(os.Args[2:]) case "state": err = stateCommand(os.Args[2:]) case "resources": err = resourcesCommand(os.Args[2:]) case "preflight": err = preflight(os.Args[2:]) case "help", "-h", "--help": usage() return default: err = fmt.Errorf("unknown command %q", os.Args[1]) } if err != nil { slog.Error("command failed", "command", os.Args[1], "error", err) os.Exit(1) } } func serve(args []string) (serveErr error) { fs := flag.NewFlagSet("serve", flag.ContinueOnError) logLevel := fs.String("log-level", "", "log threshold: trace, debug, info, warn, error (default BD2_LOG_LEVEL or info)") logColor := fs.String("log-color", "", "level colors: auto, always, never (default BD2_LOG_COLOR or auto)") versionConfigPath := fs.String("version-config", "", "repository versions.json override") authConfigPath := fs.String("authentication-config", "", "authentication.json override for development") resourceConfigPath := fs.String("resource-config", "", "resources.json override for development") gameConfigPath := fs.String("game-config", "", "game.json server gameplay configuration override") listen := fs.String("listen", "127.0.0.1:8080", "local listen address") dataDir := fs.String("data-dir", "", "server data directory (defaults beside the executable)") gameDataVersion := fs.String("game-data-version", "", "validated GameData version (defaults to versions.json)") gameDataOrigin := fs.String("game-data-origin", resourcepolicy.OfficialGameDataURL, "official GameData repair source override for development") accountSeed := fs.String("account-seed", "", "versioned local account seed") playerSeed := fs.String("player-seed", "", "versioned starter inventory and characters") readonlySeed := fs.String("readonly-seed", "", "versioned static protocol defaults") mailSeed := fs.String("mail-seed", "", "versioned starter mailbox") mailGrantSpool := fs.String("mail-grant-spool", "", "optional local JSON spool for idempotent dynamic system mail") stateFile := fs.String("state", "", "account SQLite database override") deckSeed := fs.String("deck-seed", "", "versioned starter deck") worldSeed := fs.String("world-seed", "", "versioned starter world") devToolsConfig := fs.String("dev-tools-config", "", "development-tool settings JSON (defaults to DATA_DIR/dev-tools.json)") if err := fs.Parse(args); err != nil { return err } if err := configureLogging(os.Stderr, *logLevel, *logColor); err != nil { return err } defer func() { if err := gamedata.CloseDatabaseCache(); err != nil { serveErr = errors.Join(serveErr, fmt.Errorf("close GameData query cache: %w", err)) } }() var versions versionconfig.Config var err error if *versionConfigPath == "" { versions, err = versionconfig.Find() } else { versions, err = versionconfig.Load(*versionConfigPath) } if err != nil { return err } if *gameDataVersion == "" { *gameDataVersion = versions.GameDataVersion } else { // Preserve the development override as part of the effective process // configuration so state snapshots describe the GameData actually used. versions.GameDataVersion = *gameDataVersion if err := versions.Validate(); err != nil { return fmt.Errorf("effective version config: %w", err) } } versionconfig.Use(versions) calendarDirectory := versions.Resolve("schedules") calendars, err := calendar.LoadDirectory(calendarDirectory, versions.GameVersion, versions.GameDataVersion) if err != nil { return fmt.Errorf("load project calendars: %w", err) } if calendars.RegularService == nil || calendars.MonsterHunt == nil || len(calendars.MonsterHunt.Seasons) == 0 { return errors.New("project calendars require regular content and monster hunt schedules") } slog.Info("project calendars loaded", "directory", calendarDirectory, "revisions", calendars.Revisions, "events", len(calendars.Events)) if *gameConfigPath == "" { *gameConfigPath, err = gameconfig.BesideExecutable() if err != nil { return err } } gameRules, err := gameconfig.Load(*gameConfigPath) if err != nil { return err } if *authConfigPath == "" { *authConfigPath, err = authconfig.BesideExecutable() if err != nil { return err } } authentication, err := authconfig.Load(*authConfigPath) if err != nil { return err } authRuntime, err := authentication.ResolveEnvironment() if err != nil { return err } defer clear(authRuntime.MasterKey) if *resourceConfigPath == "" { *resourceConfigPath, err = resourcepolicy.BesideExecutable() if err != nil { return err } } resources, err := resourcepolicy.Load(*resourceConfigPath) if err != nil { return err } if *dataDir == "" { executable, executableErr := os.Executable() if executableErr != nil { return fmt.Errorf("resolve server data directory: %w", executableErr) } *dataDir = filepath.Join(filepath.Dir(executable), "data") } *dataDir, err = filepath.Abs(filepath.Clean(*dataDir)) if err != nil { return fmt.Errorf("resolve server data directory: %w", err) } *devToolsConfig = resolveDevelopmentSettingsPath(*dataDir, *devToolsConfig) gameData := filepath.Join(*dataDir, "resources", "GameData") if *stateFile == "" { *stateFile = filepath.Join(*dataDir, "state", "state.db") } if err := os.MkdirAll(filepath.Dir(filepath.Clean(*stateFile)), 0o755); err != nil { return fmt.Errorf("create server state directory: %w", err) } seedRoot := versions.Resolve(versions.SeedDirectory) for target, name := range map[*string]string{ accountSeed: "login_user.json", playerSeed: "starter_player.json", readonlySeed: "readonly.json", mailSeed: "mail.json", deckSeed: "decks.json", worldSeed: "world.json", } { if *target == "" { *target = filepath.Join(seedRoot, name) } } clientOrigin := "http://" + *listen if authentication.Mode == "oauth" { clientOrigin = strings.TrimSuffix(authentication.PublicURL, "/") } base := clientOrigin + "/game/" publicResources := resources.Public(versions.BundleVersion, *gameDataVersion) cfg := bootstrap.Config{ BaseURL: base, CDNURL: publicResources.ServerDataURL, Version: versions.GameVersion, BundleVer: versions.BundleVersion, GameDataURL: publicResources.GameDataURL, GameDataVer: *gameDataVersion, } if err := cfg.Validate(); err != nil { return err } verifiedGameData, downloaded, err := gamedata.Ensure(context.Background(), nil, gameData, *gameDataVersion, *gameDataOrigin) if err != nil { return fmt.Errorf("refuse to advertise unavailable or unverified GameData: %w", err) } if downloaded { slog.Info("repaired GameData from official CDN", "archive", verifiedGameData.ArchivePath, "entries", verifiedGameData.EntryCount) } if err := calendars.ValidateDesign(gameData, *gameDataVersion); err != nil { return fmt.Errorf("validate project calendar GameData references: %w", err) } login, err := account.Load(filepath.Clean(*accountSeed)) if err != nil { return fmt.Errorf("load local account seed: %w", err) } starter, err := player.Load(filepath.Clean(*playerSeed)) if err != nil { return fmt.Errorf("load starter player: %w", err) } if login.Version != versions.GameVersion || starter.Version != versions.GameVersion { return fmt.Errorf("game version %s requires matching account and player seeds (got %s and %s)", versions.GameVersion, login.Version, starter.Version) } gachaSchedule := calendars.GachaSeed var scheduleGroupIDs, stepUpGroupIDs []uint64 for _, window := range gachaSchedule.Schedules { scheduleGroupIDs = append(scheduleGroupIDs, window.GroupID) } for _, window := range gachaSchedule.StepUps { stepUpGroupIDs = append(stepUpGroupIDs, window.GroupID) } regularGacha, equipmentGacha, err := gamedata.LoadActiveGachaForSchedules(gameData, *gameDataVersion, scheduleGroupIDs, stepUpGroupIDs) if err != nil { return fmt.Errorf("load active gacha GameData: %w", err) } if gameRules.Gacha.IncludeCollaborationURWeapons { if err := equipmentGacha.IncludeCollaborationURWeapons(gameData, *gameDataVersion); err != nil { return fmt.Errorf("apply collaboration UR weapon game rule: %w", err) } } slog.Info("server gameplay rules loaded", "config", *gameConfigPath, "include_collaboration_ur_weapons", gameRules.Gacha.IncludeCollaborationURWeapons, "starting_pack_id", gameRules.Story.StartPackID) limitedCostumes, err := gamedata.LoadLimitedCostumes(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load limited costume GameData: %w", err) } firstGacha, err := gamedata.LoadFirstGacha(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load first gacha GameData: %w", err) } stateRepository, err := accountstate.Open(filepath.Clean(*stateFile)) if err != nil { return fmt.Errorf("open account state database: %w", err) } defer stateRepository.Close() var authService *auth.Service if authentication.Mode == "oauth" { authStore, err := auth.Open(filepath.Join(filepath.Dir(filepath.Clean(*stateFile)), "auth.db"), authRuntime.MasterKey) if err != nil { return fmt.Errorf("open authentication database: %w", err) } defer authStore.Close() authService, err = auth.New(authRuntime, authStore) if err != nil { return err } } accountDomains := []string{"characters", "collection", "deck", "equipment", "items", "mail", "missions", "progress", "wallet"} initializationState, err := stateRepository.InitializationState(accountDomains...) if err != nil { return fmt.Errorf("reject incomplete account database: %w", err) } if initializationState == accountstate.InitializationCorrupt { return errors.New("reject incomplete account database: corrupt initialization state") } initializeAccount := initializationState == accountstate.InitializationPending startupTransaction, err := stateRepository.BeginOperation() if err != nil { return fmt.Errorf("begin startup state transaction: %w", err) } startupCommitted := false defer func() { if startupCommitted { return } if rollbackErr := startupTransaction.Rollback(); rollbackErr != nil { serveErr = errors.Join(serveErr, rollbackErr) } }() startingPackID, err := stateRepository.LockStartingPack(gameRules.Story.StartPackID, initializeAccount) if err != nil { return fmt.Errorf("server starting chapter policy: %w", err) } serverConfig, err := readonly.Load(filepath.Clean(*readonlySeed)) if err != nil { return fmt.Errorf("load readonly server configuration: %w", err) } serverConfig, err = calendars.ApplyReadonly(serverConfig) if err != nil { return fmt.Errorf("encode project calendars: %w", err) } seasonSchedule := calendars.RegularService mailbox, err := mail.Load(filepath.Clean(*mailSeed)) if err != nil { return fmt.Errorf("load starter mailbox: %w", err) } progressState, err := progress.OpenStore(stateRepository) if err != nil { return err } deckConfig, err := deck.LoadSeed(filepath.Clean(*deckSeed)) if err != nil { return fmt.Errorf("load starter deck: %w", err) } presetDesign, err := gamedata.LoadPresetDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load party preset GameData: %w", err) } deckStateStore, err := deck.OpenStore(stateRepository, deckConfig, *presetDesign) if err != nil { return fmt.Errorf("load deck state: %w", err) } if err := login.AttachPresetSlots(deckStateStore); err != nil { return fmt.Errorf("attach preset slots to login: %w", err) } ownedItems, err := player.OpenInventory(stateRepository, starter) if err != nil { return fmt.Errorf("load owned inventory: %w", err) } recipeDesign, err := gamedata.LoadCookingRecipeDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load cooking recipes: %w", err) } recipeService, err := feature.NewRecipeService(recipeDesign, starter.CookingRecipes, ownedItems) if err != nil { return fmt.Errorf("load learned recipes: %w", err) } randomBoxes, err := gamedata.LoadRandomBoxDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load deterministic random-box GameData: %w", err) } if err := ownedItems.AttachRandomBoxes(randomBoxes); err != nil { return fmt.Errorf("attach random-box GameData: %w", err) } gold, freeJewelry, jewelry, mileage, err := login.SeedCurrencies() if err != nil { return fmt.Errorf("read account seed currency: %w", err) } hopePowder, err := login.SeedHopePowder() if err != nil { return fmt.Errorf("read account seed hope powder: %w", err) } catalyst, err := login.SeedCatalyst() if err != nil { return fmt.Errorf("read account seed catalyst: %w", err) } equipMileage, equipMileageExchangeGage, err := login.SeedEquipmentMileage() if err != nil { return fmt.Errorf("read account seed equipment mileage: %w", err) } wallet, err := player.OpenWallet(stateRepository, player.Currency{ Gold: gold, FreeJewelry: freeJewelry, Jewelry: jewelry, Catalyst: catalyst, Mileage: mileage, HopePowder: hopePowder, EquipMileage: equipMileage, EquipMileageExchangeGage: equipMileageExchangeGage, }) if err != nil { return fmt.Errorf("load wallet state: %w", err) } if err := login.AttachCurrencies(wallet); err != nil { return fmt.Errorf("attach wallet to login: %w", err) } slotDesign, err := gamedata.LoadInventorySlotDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load inventory slot GameData: %w", err) } itemSlots, storageSlots, equipmentInventorySlots, equipmentStorageSlots, err := login.SeedInventorySlots() if err != nil { return fmt.Errorf("read account seed inventory slots: %w", err) } inventorySlots, err := player.OpenInventorySlots(stateRepository, slotDesign, player.InventorySlotCounts{ Items: itemSlots, Storage: storageSlots, Equipment: equipmentInventorySlots, EquipmentStorage: equipmentStorageSlots, }, wallet) if err != nil { return fmt.Errorf("load inventory slot state: %w", err) } inventorySlots.AttachDevelopmentSettings(*devToolsConfig) if err := login.AttachInventorySlots(inventorySlots); err != nil { return fmt.Errorf("attach inventory slots to login: %w", err) } mailService, err := mail.OpenService(stateRepository, mailbox, ownedItems, wallet) if err != nil { return fmt.Errorf("load mail state: %w", err) } contentTickets, err := gamedata.LoadGachaContentTicketDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load gacha content tickets: %w", err) } if err := mailService.AttachContentTickets(contentTickets); err != nil { return fmt.Errorf("attach mailbox content tickets: %w", err) } if err := mailService.AttachSeedPath(filepath.Clean(*mailSeed)); err != nil { return fmt.Errorf("watch mail seed: %w", err) } if *mailGrantSpool != "" { if err := mailService.AttachGrantSpoolPath(*mailGrantSpool); err != nil { return fmt.Errorf("attach mail grant spool: %w", err) } } missionDesign, err := gamedata.LoadMissionDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load mission GameData: %w", err) } missionService, err := missions.Open(stateRepository, missionDesign, ownedItems) if err != nil { return fmt.Errorf("load mission state: %w", err) } if err := missionService.AttachWallet(wallet); err != nil { return fmt.Errorf("attach mission wallet: %w", err) } levelDesign, err := gamedata.LoadAchievementLevelDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load user level rewards: %w", err) } if err := missionService.AttachUserLevelRewards(levelDesign); err != nil { return fmt.Errorf("attach user level rewards: %w", err) } if err := login.AttachLevelReward(missionService); err != nil { return fmt.Errorf("attach persisted user level reward: %w", err) } if err := missionService.AttachMail(mailService); err != nil { return fmt.Errorf("attach mission compensation mailbox: %w", err) } ownedEquipment, err := player.OpenEquipmentInventory(stateRepository) if err != nil { return fmt.Errorf("load owned equipment: %w", err) } equipmentSlots, err := gamedata.LoadEquipmentSlots(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment slot GameData: %w", err) } if err := ownedEquipment.AttachSlots(equipmentSlots); err != nil { return fmt.Errorf("attach equipment slot GameData: %w", err) } equipmentUpgrade, err := gamedata.LoadEquipmentUpgradeDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment upgrade GameData: %w", err) } if err := ownedEquipment.AttachUpgrade(equipmentUpgrade, wallet, ownedItems); err != nil { return fmt.Errorf("attach equipment upgrade GameData: %w", err) } equipmentCraft, err := gamedata.LoadEquipmentCraftDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment crafting GameData: %w", err) } talentGrowth, err := gamedata.LoadTalentGrowthDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load talent growth GameData: %w", err) } if err := ownedEquipment.AttachCraft(equipmentCraft); err != nil { return fmt.Errorf("attach equipment crafting GameData: %w", err) } equipmentSmelting, err := gamedata.LoadEquipmentSmeltingDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment smelting GameData: %w", err) } if err := ownedEquipment.AttachSmelting(equipmentSmelting, wallet, ownedItems); err != nil { return fmt.Errorf("attach equipment smelting GameData: %w", err) } equipmentOptionReroll, err := gamedata.LoadEquipmentOptionRerollDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment option reroll GameData: %w", err) } if err := ownedEquipment.AttachOptionReroll(equipmentOptionReroll, wallet, ownedItems); err != nil { return fmt.Errorf("attach equipment option reroll GameData: %w", err) } worldService, err := world.Load(filepath.Clean(*worldSeed), gameData, *gameDataVersion, stateRepository, progressState, starter, ownedEquipment, ownedItems, wallet) if err != nil { return fmt.Errorf("load world state: %w", err) } if err := worldService.ConfigureStartPack(startingPackID, initializeAccount); err != nil { return fmt.Errorf("configure account starting chapter: %w", err) } missionUnlocked := worldService.MissionsUnlocked if err := missionService.RecordLogin(missionUnlocked); err != nil { return fmt.Errorf("record login missions: %w", err) } if err := login.AttachLastPlayedPack(worldService); err != nil { return fmt.Errorf("attach persisted login destination: %w", err) } // Restore all earned seed ownership before validating persisted upgrades. // A quest costume is not a collection entry; attaching it after opening // collection would reject its otherwise valid burst ledger on restart. baseCostumes := append([]player.Costume(nil), starter.Costumes...) if reward, earned := worldService.EarnedQuestCostume(); earned { baseCostumes = append(baseCostumes, reward) } collection, err := player.OpenCollectionStore(stateRepository, baseCostumes) if err != nil { return fmt.Errorf("load owned collection: %w", err) } infiniteGacha, err := gamedata.LoadInfiniteGachaForSchedules(gameData, *gameDataVersion, scheduleGroupIDs) if err != nil { return fmt.Errorf("load infinite gacha GameData: %w", err) } gachaService, err := gacha.NewService(infiniteGacha, regularGacha, collection, wallet) if err != nil { return err } if err := login.AttachPurchaseCounts(gachaService); err != nil { return fmt.Errorf("attach cash purchase counts to login: %w", err) } if err := gachaService.AttachSchedule(gachaSchedule); err != nil { return fmt.Errorf("attach gacha schedule: %w", err) } previewEventIndex, err := serverConfig.CashProductEventIndex(infiniteGacha.ProductGroupID, infiniteGacha.ProductID) if err != nil { return fmt.Errorf("load infinite preview event: %w", err) } if err := gachaService.AttachPreviewEventIndex(previewEventIndex); err != nil { return fmt.Errorf("attach infinite preview event: %w", err) } // The mapped client property is IsDoneFirstGachaPick. Its authoritative // local state is the explicit GachaSubType=3 completion marker. if err := login.AttachFirstGacha(gachaService); err != nil { return fmt.Errorf("attach first gacha status to login: %w", err) } if err := gachaService.AttachFirstGacha(firstGacha); err != nil { return fmt.Errorf("attach first gacha GameData: %w", err) } gachaService.AttachInventory(ownedItems) gachaService.AttachEquipmentGacha(equipmentGacha, ownedEquipment) gachaService.AttachDrawMission(func(count uint64) error { return missionService.RecordEvent(missions.ConditionGachaBuy, 0, count, missionUnlocked) }) if err := collection.BindBaseCharacters(worldService.CharacterService().RawAll()); err != nil { return fmt.Errorf("bind base collection characters: %w", err) } if err := mailService.AttachCostumeRewards(collection, limitedCostumes); err != nil { return fmt.Errorf("attach limited costume mail rewards: %w", err) } if err := worldService.AttachCollection(collection); err != nil { return fmt.Errorf("attach gacha collection state: %w", err) } if err := worldService.AttachDecks(deckStateStore); err != nil { return fmt.Errorf("attach world deck state: %w", err) } if err := worldService.AttachWaypointRuntime(gameData, *gameDataVersion); err != nil { return fmt.Errorf("attach waypoint runtime: %w", err) } if err := worldService.AttachFieldObjectRuntime(gameData, *gameDataVersion); err != nil { return fmt.Errorf("attach field object runtime: %w", err) } if err := ownedEquipment.AttachCharacters(worldService.CharacterService()); err != nil { return fmt.Errorf("attach equipment character state: %w", err) } if err := deckStateStore.AttachPresetRuntime(wallet, worldService.CharacterService(), ownedEquipment, collection); err != nil { return fmt.Errorf("attach ordinary preset runtime: %w", err) } pictorialDesign, err := gamedata.LoadPictorialDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load pictorial GameData: %w", err) } pictorialService := &pictorial.Service{Design: pictorialDesign, Owned: worldService} equipmentStatDesign, err := gamedata.LoadEquipmentStatDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load equipment stat GameData: %w", err) } if err := ownedEquipment.AttachStatDesign(equipmentStatDesign); err != nil { return err } pictorialService.EquipmentContributions = ownedEquipment.StatContributions charAwakeDesign, err := gamedata.LoadCharAwakeDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load character awakening GameData: %w", err) } charAwakeService, err := player.NewCharAwakeService(charAwakeDesign, collection, worldService.CharacterService(), ownedItems, wallet) if err != nil { return err } pictorialService.AwakeContributions = charAwakeService.Contributions if err := worldService.CharacterService().AttachMaxHealth(pictorialService.MaxHealth); err != nil { return fmt.Errorf("attach pictorial character stats: %w", err) } if err := worldService.CharacterService().AttachWallet(wallet); err != nil { return fmt.Errorf("attach character promotion wallet: %w", err) } if err := worldService.CharacterService().AttachTalentGrowth(talentGrowth); err != nil { return fmt.Errorf("attach character talent growth: %w", err) } immortalDesign, err := gamedata.LoadImmortalDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load immortal talent GameData: %w", err) } if err := worldService.CharacterService().AttachImmortalDesign(immortalDesign); err != nil { return fmt.Errorf("attach immortal talent GameData: %w", err) } costumePotentialDesign, err := gamedata.LoadCostumePotentialDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load costume potential GameData: %w", err) } costumePotentialService, err := player.NewCostumePotentialService(costumePotentialDesign, collection, worldService.CharacterService(), ownedItems, wallet) if err != nil { return err } pictorialService.PotentialContributions = costumePotentialService.Contributions costumeBurstDesign, err := gamedata.LoadCostumeBurstDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load costume burst GameData: %w", err) } costumeBurstService, err := player.NewCostumeBurstService(costumeBurstDesign, collection, ownedItems, wallet) if err != nil { return err } friendshipDesign, err := gamedata.LoadFriendshipDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load friendship GameData: %w", err) } friendshipService, err := player.NewFriendshipService(&friendshipDesign, charAwakeDesign, costumePotentialDesign, collection, ownedItems, wallet) if err != nil { return fmt.Errorf("load friendship state: %w", err) } if err := login.AttachFriendshipAP(friendshipService); err != nil { return err } accountName, found, err := wire.Bytes(login.UserInfo, 2) if err != nil || !found || len(accountName) == 0 { return errors.New("account seed requires its existing display name for master title") } masterTitleService, err := player.OpenMasterTitleService(stateRepository, string(accountName)) if err != nil { return fmt.Errorf("load master title: %w", err) } battleService := battle.NewService(gameData, *gameDataVersion, ownedItems, worldService.CurrentPackID) freeHuntingAP, bonusHuntingAP, err := login.SeedHuntingAP() if err != nil { return fmt.Errorf("read initial hunting AP: %w", err) } gameplayStore := stateio.EntrySnapshotStore{Entries: stateRepository, Domain: "missions", Bucket: "gameplay"} huntingService, err := hunting.Open(gameplayStore, gameData, *gameDataVersion, ownedItems, wallet, worldService.CurrentPackID, freeHuntingAP, bonusHuntingAP) if err != nil { return fmt.Errorf("load hunting state: %w", err) } if err := login.AttachHuntingAP(huntingService); err != nil { return fmt.Errorf("attach persisted hunting AP: %w", err) } huntingAPDesign, err := gamedata.LoadHuntingAPDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load hunting AP reset: %w", err) } if err = huntingService.AttachAPRefresh(huntingAPDesign); err != nil { return err } battleService.AttachHunting(huntingService) huntingService.AttachEligibility(worldService.HuntingEligibility) if err := worldService.AttachHuntingGround(huntingService); err != nil { return err } eventRegistry := events.NewRegistry() if err := eventRegistry.Replace(calendars.Events); err != nil { return err } rewardGraph, err := gamedata.LoadRewardGraph(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event reward graph: %w", err) } rewardEquipment, err := gamedata.LoadRewardEquipmentCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load reward equipment: %w", err) } rewardCostumes, err := gamedata.LoadRewardCostumeCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load reward costumes: %w", err) } initialEventCurrency := map[uint64]uint64{} for itemType, field := range events.AdditionalCurrencyFields { value, _, readErr := wire.Varint(login.UserInfo, field) if readErr != nil { return readErr } initialEventCurrency[itemType] = value } eventEconomy, err := events.NewEconomy(gameplayStore, ownedItems, wallet, collection, ownedEquipment, rewardCostumes, rewardEquipment, rewardGraph, initialEventCurrency) if err != nil { return fmt.Errorf("load event economy: %w", err) } eventEconomy.AttachHuntingAP(huntingService) if err = worldService.AttachResearchRuntime(gameData, *gameDataVersion, eventEconomy); err != nil { return fmt.Errorf("attach field research: %w", err) } prestigeSkins, err := gamedata.LoadPrestigeSkins(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load reward prestige skins: %w", err) } eventEconomy.AttachPrestigeSkins(prestigeSkins) ownedEventItems, err := gamedata.LoadOwnedEventItemDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event inventory design: %w", err) } eventEconomy.AttachOwnedItemDesign(ownedEventItems) eventAPCaps, eventAPReset, err := gamedata.LoadEventAPDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event AP reset: %w", err) } if err = eventEconomy.AttachAPRefresh(eventAPCaps, eventAPReset); err != nil { return err } if err = login.AttachAdditionalCurrencies(eventEconomy); err != nil { return err } huntingService.AttachRewards(func(identity string, rewards []gamedata.Reward) ([]byte, error) { return eventEconomy.Apply(identity, nil, rewards) }) cashDesign, err := gamedata.LoadCashCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load cash products: %w", err) } cashCatalog, err := commerce.NewCatalog(versions.GameVersion, cashDesign, gameRules.Purchases) if err != nil { return fmt.Errorf("configure cash products: %w", err) } cashEntitlementDesign, err := gamedata.LoadCashEntitlementDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load cash entitlement design: %w", err) } cashRewards, err := gamedata.LoadCashRewardResolver(gameData, *gameDataVersion, rewardGraph) if err != nil { return fmt.Errorf("load cash product rewards: %w", err) } cashEconomy, err := commerce.NewEntitlementEconomy(gameplayStore, eventEconomy, cashRewards, ownedItems, cashEntitlementDesign) if err != nil { return fmt.Errorf("load cash entitlements: %w", err) } cashEconomy.SetClock(time.Now, eventAPReset.ResetSeconds-9*3600) cashService, err := commerce.NewService(cashCatalog, gameplayStore, cashEconomy) if err != nil { return fmt.Errorf("load cash purchase state: %w", err) } clearPackageDesign, err := gamedata.LoadClearPackageCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load clear-package rewards: %w", err) } clearPackages, err := commerce.NewClearPackages(gameplayStore, clearPackageDesign, cashEconomy, ownedItems) if err != nil { return fmt.Errorf("load clear-package claims: %w", err) } clearPackages.AttachProgress(worldService.CashPackagePackCleared, nil) cashService.SetClock(time.Now, eventAPReset.ResetSeconds-9*3600) if err := cashService.AttachPackageRules(cashDesign.Packages); err != nil { return fmt.Errorf("attach cash package progression: %w", err) } if err := cashService.AttachShopSeed(serverConfig); err != nil { return fmt.Errorf("attach cash product availability: %w", err) } cashService.AttachLegacyCounts(gachaService) cashService.AttachDelegate(func(key gamedata.CashProductKey, request []byte) ([]byte, bool, error) { known := key.GroupID == infiniteGacha.ProductGroupID && key.ProductID == infiniteGacha.ProductID && key.SaleGroup == infiniteGacha.SaleGroup for _, group := range regularGacha.Groups() { if key.GroupID == group.CashProductGroupID && key.ProductID == group.CashProductID && key.SaleGroup == group.CashSalesGroup { known = true break } } if !known { return nil, false, nil } _, response, handled, err := gachaService.Handle("/CashShopBuy", request) if err != nil || !handled { return nil, handled, err } bundle, _, err := wire.Bytes(response, 1) return bundle, true, err }) if err := login.AttachPurchaseCounts(cashService); err != nil { return fmt.Errorf("attach cash purchase counts: %w", err) } eventTasksDesign, err := gamedata.LoadEventTasksDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event tasks design: %w", err) } eventTasksService, err := eventtasks.Open(gameplayStore, eventTasksDesign, eventRegistry, eventEconomy) if err != nil { return fmt.Errorf("load event tasks state: %w", err) } newbieStep, _, err := wire.Varint(login.UserInfo, 39) if err != nil { return err } if err = eventTasksService.SetNewbieStep(newbieStep); err != nil { return err } if err = login.AttachNewbieStep(eventTasksService); err != nil { return err } eventTasksService.AttachCashAuthorization(func(passID, buyType uint64) bool { for _, buy := range eventTasksDesign.PassBuys[passID] { if buy.Type == buyType && buy.CashID != 0 { return cashService.ConsumeEntitlement(gamedata.CashProductKey{GroupID: buy.CashGroup, ProductID: buy.CashID, SaleGroup: buy.CashSales}) } } return false }) eventTasksService.AttachAttendancePremium(func(ticket uint64) bool { for _, item := range ownedItems.All() { if item.Type == 19 && item.ID == ticket && item.Count > 0 && (item.ExpiryTime == 0 || item.ExpiryTime > uint64(time.Now().UnixMilli())) { return true } } return false }) loginPassDesign, err := gamedata.LoadLoginPassCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load login-pass rewards: %w", err) } loginPasses, err := commerce.NewLoginPasses(gameplayStore, loginPassDesign, cashEconomy, ownedItems, func(group uint64) bool { for _, pack := range cashDesign.Packages { if pack.PackageType == 7 && pack.ID == group && cashService.IsAvailable(gamedata.CashProductKey{GroupID: pack.GroupID, ProductID: pack.ID, SaleGroup: pack.SaleGroup}) { return true } } return false }) if err != nil { return fmt.Errorf("load login-pass progress: %w", err) } loginPasses.SetClock(time.Now, eventAPReset.ResetSeconds-9*3600) eventTasksService.AttachUnlockResolver(missionUnlocked) missionService.AttachEventHandler(eventTasksService) if err = missionService.RecordLogin(missionUnlocked); err != nil { return err } eventGamesService, err := eventgames.Open(gameplayStore, gameData, *gameDataVersion, eventRegistry, eventEconomy) if err != nil { return fmt.Errorf("load event games state: %w", err) } eventExchangeDesign, err := gamedata.LoadEventExchangeCatalog(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event exchange design: %w", err) } eventExchangeService, err := eventexchange.Open(gameplayStore, eventExchangeDesign, eventRegistry, eventEconomy) if err != nil { return fmt.Errorf("load event exchange state: %w", err) } boxService, err := events.OpenBoxes(gameplayStore, ownedItems, eventEconomy) if err != nil { return fmt.Errorf("load random box state: %w", err) } eventPlayService, err := eventplay.Open(gameplayStore, gameData, *gameDataVersion, eventRegistry, eventEconomy) if err != nil { return fmt.Errorf("load event play state: %w", err) } eventBattleChallenges, err := gamedata.LoadEventBattleChallenges(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event battle challenges: %w", err) } eventPlayService.AttachBattleChallenges(eventBattleChallenges) eventPlayService.AttachHubCalendars(serverConfig) battleService.AttachEventBattle(eventPlayService) eventActionsDesign, err := gamedata.LoadEventActionsDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load event action design: %w", err) } eventActionsService, err := eventactions.Open(gameplayStore, eventActionsDesign, eventRegistry, eventEconomy) if err != nil { return fmt.Errorf("load event action state: %w", err) } eventActionsService.AttachFriendshipLevel(func(id uint64) uint64 { for _, entry := range collection.FriendshipEntries() { if entry.State != nil && entry.State.CostumeID == id { return entry.State.Level } } return 0 }) eventActionsService.AttachOwnedCharacter(func(index, id uint64) bool { c, ok := worldService.CharacterService().Find(index) return ok && c.ID == id }) eventActionsService.AttachChargeInfo(func() ([]byte, error) { rows, err := eventEconomy.ChargeInfo() if err != nil { return nil, err } huntingRows, err := huntingService.APChargeInfo() if err != nil { return nil, err } return append(rows, huntingRows...), nil }) eventActionsService.AttachProgress(func(condition, sub, count uint64) error { return missionService.RecordEvent(condition, sub, count, missionUnlocked) }) eventPlayService.AttachProgress(func(condition, sub, count uint64) error { return missionService.RecordEvent(condition, sub, count, missionUnlocked) }) eventTasksService.AttachAssociatedMissionGroup(func(schedule events.Schedule) uint64 { if group := eventActionsService.AssociatedMissionGroup(schedule); group != 0 { return group } group, err := eventPlayService.AssociatedMissionGroup(schedule) if err != nil { slog.Error("event mission design unavailable", "event_uid", schedule.UID, "event_id", schedule.ID, "error", err) } return group }) battleService.AttachEventBattle(eventActionsService) battleService.AttachCurrentDifficulty(worldService.CurrentQuestDifficulty) if err := worldService.AttachBattleActive(battleService.Active); err != nil { return fmt.Errorf("attach world battle guard: %w", err) } characters := worldService.CharacterService() monsterHuntService, err := monsterhunt.Open(gameplayStore, gameData, *gameDataVersion, serverConfig, ownedItems, wallet) if err != nil { return fmt.Errorf("load monster hunt state: %w", err) } if err := monsterHuntService.AttachPresetRuntime(characters, ownedEquipment, collection); err != nil { return fmt.Errorf("attach monster hunt preset ownership: %w", err) } if err := login.AttachMonsterHuntSlots(monsterHuntService); err != nil { return fmt.Errorf("attach monster hunt preset slots: %w", err) } battleService.AttachMonsterHunt(monsterHuntService) monsterHuntService.AttachRewards(func(identity string, rewards []gamedata.Reward) ([]byte, error) { return eventEconomy.Apply(identity, nil, rewards) }) recruitDesign, err := gamedata.LoadRecruitDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load recruitment GameData: %w", err) } recruitService, err := player.NewRecruitService(&recruitDesign, &recruitDesign, collection, ownedItems, wallet, func(npcID uint64) (uint64, error) { return worldService.ResolveRecruitNPC(npcID, gameData, *gameDataVersion, &recruitDesign) }) if err != nil { return fmt.Errorf("load recruitment service: %w", err) } battleService.AttachCommittedHealth(func(health map[uint64]uint64) error { for index, hp := range health { maximum, err := characters.MaxHealth(index) if err != nil { return fmt.Errorf("invalid completed battle health for character %d: %w", index, err) } if hp > maximum { // Battle-only HP buffs are not persisted into field health. // This is our settlement policy, not an inferred provider rule. health[index] = maximum } } for index, hp := range health { if err := characters.SetCurrentHealth(index, hp); err != nil { return err } } return nil }) foodDesign, err := gamedata.LoadFoodDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load food GameData: %w", err) } foodService, err := player.OpenFoodService(stateRepository, foodDesign, ownedItems, characters) if err != nil { return fmt.Errorf("load food state: %w", err) } if err := foodService.AttachContext(worldService.CurrentPackID, battleService.Active); err != nil { return err } battleService.AttachMonsterWinMission(func() error { return missionService.CompleteSingleTargetEvent(missions.ConditionMonsterKill, missionUnlocked) }) battleService.AttachPictorialBuffs(func() ([]gamedata.PictorialBuffStat, error) { _, buffs, err := pictorialService.Snapshot() return buffs, err }) achievementCounterDesign, err := gamedata.LoadAchievementCounterDesign(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load achievement counters: %w", err) } achievementCounters, err := world.NewAchievementService(achievementCounterDesign, stateRepository, missionService) if err != nil { return fmt.Errorf("load achievement counter state: %w", err) } if err := missionService.AttachAchievementProgress(achievementCounters); err != nil { return fmt.Errorf("attach achievement completion validation: %w", err) } if err := login.AttachAchievementExperience(missionService); err != nil { return fmt.Errorf("attach persisted achievement experience: %w", err) } achievementGrades, err := gamedata.LoadGameplayAchievementGrades(gameData, *gameDataVersion) if err != nil { return fmt.Errorf("load achievement gameplay grades: %w", err) } achievementObserver, err := world.NewGameplayAchievementObserver(achievementCounters, worldService.GameplayAchievementProvider(achievementCounterDesign, achievementGrades)) if err != nil { return fmt.Errorf("initialize achievement gameplay observer: %w", err) } if err := achievementObserver.SyncRecordedHistory(); err != nil { return fmt.Errorf("restore recorded achievement history: %w", err) } eventTasksService.AttachGameplayProvider(worldService.GameplayAchievementProvider(achievementCounterDesign, achievementGrades)) game, err := session.NewServerWithProgress(login, progressState, cashService, clearPackages, commerce.PackInfoHandler{World: worldService, Claims: clearPackages}, commerce.AttendanceHandler{Events: eventTasksService, Economy: cashEconomy, LoginPasses: loginPasses, Store: gameplayStore}, eventRegistry, eventGamesService, eventExchangeService, boxService, eventPlayService, eventActionsService, events.SkinHandler{Economy: eventEconomy}, battleService, huntingService, monsterHuntService, worldService, worldService.CharacterService(), progressState, deckStateStore, ownedItems, ownedEquipment, inventorySlots, charAwakeService, costumePotentialService, costumeBurstService, friendshipService, masterTitleService, recruitService, foodService, recipeService, starter, mailService, gachaService, achievementCounters, missionService, eventTasksService, pictorialService, seasonSchedule, readonly.Service{Seed: serverConfig}, feature.Service{}, ) if err != nil { return err } if err := game.AttachResponseObserver(achievementObserver); err != nil { return fmt.Errorf("attach achievement progress notifications: %w", err) } if err := game.AttachResponseObserver(eventTasksService); err != nil { return err } if authService != nil { if err := game.AttachLoginAuthenticator(authService); err != nil { return err } } featured := gacha.ActivePickupCostumes(regularGacha, gachaSchedule, uint64(time.Now().UTC().UnixMilli())) limitedIDs := limitedCostumes.Excluding(featured) if len(limitedIDs) != 0 { if err := mailService.EnsureStarterLimitedCostumes(limitedIDs, time.Now().UTC()); err != nil { return fmt.Errorf("ensure account limited-costume entitlement: %w", err) } } if initializeAccount { if err := ensureAccountStateInitialized( progressState, deckStateStore, ownedItems, ownedEquipment, worldService.CharacterService(), collection, wallet, inventorySlots, mailService, missionService, ); err != nil { return fmt.Errorf("initialize complete account state generation: %w", err) } if err := worldService.EnsureInitialPackPurchase(); err != nil { return fmt.Errorf("grant initial pack purchase rewards: %w", err) } if err := stateRepository.MarkInitializationComplete(); err != nil { return fmt.Errorf("mark account initialization complete: %w", err) } } if err := masterTitleService.EnsurePersisted(); err != nil { return fmt.Errorf("persist master title: %w", err) } problems, err := stateRepository.Validate() if err != nil { return fmt.Errorf("validate account state database: %w", err) } if len(problems) != 0 { return stateProblemsError("account state database rejected", problems) } if err := startupTransaction.Commit(); err != nil { return fmt.Errorf("commit startup state transaction: %w", err) } startupCommitted = true if err := stateRepository.Check(); err != nil { return fmt.Errorf("startup state transaction requires recovery restart: %w", err) } if err := game.AttachStateStore(stateRepository); err != nil { return err } dispatcher := transport.Bootstrap{Config: cfg} var authHandler http.Handler if authService != nil { authHandler = authService.Handler() } availability := lifecycle.NewGate() instanceBytes := make([]byte, 16) if _, err := rand.Read(instanceBytes); err != nil { return fmt.Errorf("create server instance identity: %w", err) } instanceID := hex.EncodeToString(instanceBytes) handler := transport.HTTP{ Dispatcher: dispatcher, Raw: game, Authentication: authentication, AuthenticationHandler: authHandler, ResourcePolicy: publicResources, CommerceManifest: func() any { return cashCatalog.Manifest() }, Availability: availability, InstanceID: instanceID, }.Handler() server := &http.Server{ Addr: *listen, Handler: handler, ReadHeaderTimeout: 5 * time.Second, ReadTimeout: 20 * time.Second, WriteTimeout: 20 * time.Second, IdleTimeout: 60 * time.Second, } slog.Info("BD2 server listening", "address", *listen, "instance_id", instanceID, "server_version", versions.ServerVersion, "game_version", cfg.Version, "bundle", cfg.BundleVer, "resourceMode", publicResources.Mode, "gameData", verifiedGameData.ArchivePath, "gameDataEntries", verifiedGameData.EntryCount, "accountSeed", *accountSeed) serveResult := make(chan error, 1) go func() { serveResult <- server.ListenAndServe() }() stateFailure := make(chan error, 1) stopStateMonitor := make(chan struct{}) defer close(stopStateMonitor) go func() { ticker := time.NewTicker(250 * time.Millisecond) defer ticker.Stop() for { select { case <-ticker.C: if err := stateRepository.Check(); err != nil { select { case stateFailure <- err: default: } return } case <-stopStateMonitor: return } } }() signals := make(chan os.Signal, 1) signal.Notify(signals, lifecycle.ShutdownSignals()...) defer signal.Stop(signals) var shutdownErr error select { case err := <-serveResult: if errors.Is(err, http.ErrServerClosed) { return nil } return err case received := <-signals: slog.Info("BD2 server draining", "signal", received.String()) case err := <-stateFailure: shutdownErr = err slog.Error("BD2 server state failed closed; draining for process recovery", "error", err) } availability.Drain() drainContext, cancelDrain := context.WithTimeout(context.Background(), 60*time.Second) defer cancelDrain() if err := availability.Wait(drainContext); err != nil { slog.Warn("BD2 request drain timed out", "error", err) } if err := server.Shutdown(drainContext); err != nil { _ = server.Close() return fmt.Errorf("shutdown drained server: %w", err) } if err := <-serveResult; err != nil && !errors.Is(err, http.ErrServerClosed) { return err } slog.Info("BD2 server stopped after drain") return shutdownErr } type accountStateInitializer interface { EnsurePersisted() error } func ensureAccountStateInitialized(stores ...accountStateInitializer) error { for _, store := range stores { if store == nil { return errors.New("nil account state initializer") } if err := store.EnsurePersisted(); err != nil { return err } } return nil } func resourcesCommand(args []string) error { if len(args) == 0 || args[0] != "fetch" { return errors.New("resources requires the fetch subcommand") } fs := flag.NewFlagSet("resources fetch", flag.ContinueOnError) versionConfigPath := fs.String("version-config", "", "repository versions.json override") output := fs.String("output", "", "resource mirror output directory (required)") platform := fs.String("platform", "StandaloneWindows64", "official ServerData platform") if err := fs.Parse(args[1:]); err != nil { return err } if *output == "" { return errors.New("resources fetch requires --output") } var versions versionconfig.Config var err error if *versionConfigPath == "" { versions, err = versionconfig.Find() } else { versions, err = versionconfig.Load(*versionConfigPath) } if err != nil { return err } manifest, err := resourcefetch.Fetch(context.Background(), resourcefetch.Options{ OutputRoot: *output, Platform: *platform, BundleVersion: versions.BundleVersion, GameDataVersion: versions.GameDataVersion, Progress: func(message string) { slog.Info(message) }, }) if err != nil { return err } slog.Info("official resource mirror complete", "output", *output, "bundles", manifest.ServerData.Bundles, "bytes", manifest.ServerData.Bytes) return nil } func usage() { fmt.Fprintln(os.Stderr, `bd2server - BrownDust II server Usage: bd2server preflight [--data-dir DIR] [--version-config FILE] bd2server serve [--data-dir DIR] [--version-config FILE] [options] bd2server resources fetch --output DIR [--version-config FILE] bd2server state check [options] The server binds to loopback by default. Logging: --log-level trace|debug|info|warn|error; --log-color auto|always|never. BD2_LOG_LEVEL and BD2_LOG_COLOR set defaults for all commands.`+developmentUsage()) }