package eventtasks import ( "bd2server/internal/server/gamedata" "testing" ) // MC_FIELD_SPAWN_EVENT_REWARD subtype zero is the normal monster kind, // unlike other event conditions where a zero subtype means any item. func TestTrackerMissionsSeparateNormalAndSpecialRewards(t *testing.T) { s, _, _ := setup(t) s.design.Missions = map[uint64]gamedata.EventTask{10: {ID: 10, Group: 9, Type: 349, SubType: 0, Target: 20}, 11: {ID: 11, Group: 9, Type: 349, SubType: 1, Target: 5}} if err := s.RecordEvent(349, 1, 1, nil); err != nil { t.Fatal(err) } v, err := s.registry.Resolve(2) if err != nil { t.Fatal(err) } if s.mission(v, 10).Value != 0 || s.mission(v, 11).Value != 1 { t.Fatal("special capture advanced normal capture mission") } if err := s.RecordEvent(349, 0, 1, nil); err != nil { t.Fatal(err) } if s.mission(v, 10).Value != 1 || s.mission(v, 11).Value != 1 { t.Fatal("normal capture advanced special capture mission") } }