package main import ( "bd2server/internal/server/app" "fmt" "log/slog" "os" ) func main() { if err := app.ConfigureLogging(os.Stderr, "", ""); err != nil { fmt.Fprintln(os.Stderr, "logging configuration failed:", err) os.Exit(2) } if handled, err := runDevelopmentCommand(os.Args[1:]); handled { if err != nil { slog.Error("development command failed", "error", err) os.Exit(1) } return } if len(os.Args) < 2 { usage() os.Exit(2) } var err error switch os.Args[1] { case "serve": err = app.Serve(os.Args[2:]) case "state": err = app.State(os.Args[2:]) case "resources": err = app.Resources(os.Args[2:]) case "preflight": err = app.Preflight(os.Args[2:]) case "help", "-h", "--help": usage() return default: err = fmt.Errorf("unknown command %q", os.Args[1]) } if err != nil { slog.Error("command failed", "command", os.Args[1], "error", err) os.Exit(1) } } func usage() { fmt.Fprintln(os.Stderr, `bd2server - BrownDust II server Usage: bd2server preflight [--data-dir DIR] [--version-config FILE] bd2server serve [--data-dir DIR] [--version-config FILE] [options] bd2server resources fetch --output DIR [--version-config FILE] bd2server state check [options] The server binds to loopback by default. Logging: --log-level trace|debug|info|warn|error; --log-color auto|always|never. BD2_LOG_LEVEL and BD2_LOG_COLOR set defaults for all commands.`+developmentUsage()) }