[CmdletBinding()] param( [Parameter(Mandatory)] [string]$GameDir, [string]$PackageVersion, [string]$PackageDirectory ) $ErrorActionPreference = 'Stop' if (-not $PackageDirectory) { $PackageDirectory = Join-Path $PSScriptRoot '..\..\.build\nuget' } if (-not $PackageVersion) { [xml]$metadata = Get-Content -LiteralPath (Join-Path $PSScriptRoot '..\PackageMetadata.props') -Raw $versions = Get-Content -LiteralPath (Join-Path $PSScriptRoot '..\..\versions.json') -Raw | ConvertFrom-Json $PackageVersion = "$($metadata.Project.PropertyGroup.BD2PackageVersion)-game.$($versions.game_version)" } $PackageDirectory = [IO.Path]::GetFullPath($PackageDirectory) # A fresh external directory and package cache prevent repository imports and stale # same-version development packages from making an invalid package appear to work. $workspace = Join-Path ([IO.Path]::GetTempPath()) ('BD2 NuGet Test ' + [guid]::NewGuid().ToString('N')) New-Item -ItemType Directory -Path $workspace | Out-Null Copy-Item -LiteralPath (Join-Path $PSScriptRoot 'samples\ExamplePlugin\ExamplePlugin.csproj'), (Join-Path $PSScriptRoot 'samples\ExamplePlugin\Plugin.cs') -Destination $workspace $project = Join-Path $workspace 'ExamplePlugin.csproj' $projectText = [IO.File]::ReadAllText($project).Replace('Version="0.2.1-game.2.35.10"', "Version=`"$PackageVersion`"") [IO.File]::WriteAllText($project, $projectText) $feed = [Security.SecurityElement]::Escape($PackageDirectory) $cache = [Security.SecurityElement]::Escape((Join-Path $workspace 'packages')) [IO.File]::WriteAllText((Join-Path $workspace 'NuGet.Config'), "") function Invoke-Dotnet([string[]]$Arguments) { & dotnet @Arguments if ($LASTEXITCODE -ne 0) { throw "dotnet failed with exit code $LASTEXITCODE" } } Invoke-Dotnet @('build', $project, '-c', 'Release', '--nologo', "-p:GameDir=$GameDir") $output = Join-Path $workspace 'bin\Release\netstandard2.1' $runtime = Join-Path $output 'BD2.GameNames.dll' foreach ($required in @('BD2.GameNames.dll', 'ExamplePlugin.dll')) { if (-not (Test-Path -LiteralPath (Join-Path $output $required))) { throw "Missing output: $required" } } foreach ($forbidden in @('Assembly-CSharp.Readable.dll', 'Assembly-CSharp.Readable.pdb', 'Assembly-CSharp.dll', 'GameSdk.dll', 'Mono.Cecil.dll', 'ICSharpCode.Decompiler.dll', 'BepInEx.dll', '0Harmony.dll', 'UnityEngine.dll', 'ExamplePlugin.pdb', 'navigation.json', 'sources', 'ref', 'lib')) { if (Test-Path -LiteralPath (Join-Path $output $forbidden)) { throw "Unexpected deployment artifact: $forbidden" } } $tool = Join-Path $workspace "packages\bd2.gamesdk\$PackageVersion\tools\net8.0\GameSdk.dll" $sdk = Join-Path $workspace 'obj\Release\netstandard2.1\bd2-game-sdk' $table = Join-Path $sdk 'names.json' Invoke-Dotnet @($tool, 'verify-runtime', $table, $runtime) Invoke-Dotnet @($tool, 'verify-navigation', $sdk) Invoke-Dotnet @($tool, 'verify', $table, (Join-Path $output 'ExamplePlugin.dll'), (Join-Path $GameDir 'BrownDust II_Data\Managed\Assembly-CSharp.dll')) # Repeated builds must always transform the readable obj DLL, never reprocess bin. $navigationProps = Join-Path $sdk 'GameSourceNavigation.props' $navigationTimestamp = (Get-Item -LiteralPath $navigationProps).LastWriteTimeUtc Invoke-Dotnet @('build', $project, '-c', 'Release', '--no-restore', '--nologo', "-p:GameDir=$GameDir") if ((Get-Item -LiteralPath $navigationProps).LastWriteTimeUtc -ne $navigationTimestamp) { throw 'Unchanged navigation props were rewritten; this triggers repeated IDE reloads.' } Invoke-Dotnet @($tool, 'verify', $table, (Join-Path $output 'ExamplePlugin.dll'), (Join-Path $GameDir 'BrownDust II_Data\Managed\Assembly-CSharp.dll')) Write-Host "Verified external PackageReference consumer, complete source navigation, shared runtime and incremental rebuild: $workspace"