Files
bd2/plugins/Directory.Build.local.props.example
Flechazo 992fa47fd5 feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
2026-10-03 23:04:32 +08:00

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<Project>
<PropertyGroup>
<BD2LocalGameDir>E:\Games\BrownDustII</BD2LocalGameDir>
<!-- Optional separate installation for CaptureEnvironment. -->
<BD2CaptureGameDir>E:\Games\BrownDustII-Capture</BD2CaptureGameDir>
<!-- Optional shared navigation cache; omit to use the SDK default. -->
<!-- <BD2GameSdkCache>D:\Caches\BD2.GameSdk</BD2GameSdkCache> -->
</PropertyGroup>
</Project>