- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
10 lines
778 B
XML
10 lines
778 B
XML
<Project>
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<!-- Framework/configuration/output paths are available only after the project. -->
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<PropertyGroup Condition="'$(BD2PluginVersionKey)' != ''">
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<BD2SdkDir Condition="'$(BD2SdkDir)' == ''">$([System.IO.Path]::GetFullPath('$(MSBuildProjectDirectory)/$(IntermediateOutputPath)$(BD2SdkIntermediateFolder)'))</BD2SdkDir>
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<BD2GeneratedVersionSource Condition="'$(BD2GeneratedVersionSource)' == ''">$([System.IO.Path]::GetFullPath('$(MSBuildProjectDirectory)/$(IntermediateOutputPath)Bd2Versions.g.cs'))</BD2GeneratedVersionSource>
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</PropertyGroup>
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<Import Project="$(BD2PluginsDir)VersionSource.targets" Condition="'$(BD2PluginVersionKey)' != ''" />
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<Import Project="$(BD2PluginsDir)GameSdk.targets" Condition="'$(BD2PluginVersionKey)' != ''" />
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</Project>
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