174 lines
5.7 KiB
Go
174 lines
5.7 KiB
Go
package world
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import (
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"bd2server/internal/server/accountstate"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/player"
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"bd2server/internal/server/progress"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/todayquest"
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"bd2server/internal/server/wire"
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"encoding/binary"
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"errors"
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"path/filepath"
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"reflect"
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"testing"
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"time"
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)
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type commissionEconomy struct{ wallet *player.Wallet }
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func (e commissionEconomy) Apply(id string, costs, rewards []gamedata.Reward) ([]byte, error) {
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_, err := e.wallet.GrantQuestOnce(id, rewards)
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return nil, err
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}
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// Synthetic IDs describe a two-node collection commission and an independent
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// pack. The source-backed contract is PackInGameInfo replacing both client
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// quest lists (CommonPacket.SendPackInGameInfoRequest), not an official capture.
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func TestCommissionPackEntryRestoresSQLiteChainAndRollback(t *testing.T) {
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path := filepath.Join(t.TempDir(), "state.db")
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design := &gamedata.TodayQuestCatalog{Limit: 3, PostCount: 3, AchievementScore: 7,
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Reset: gamedata.FieldResetSchedule{WeeklyDay: time.Monday, DailyReset: 9 * time.Hour},
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Quests: map[int]gamedata.TodayQuest{
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101: {ID: 101, PackID: 21, NextID: 102, ConditionType: 19, ConditionCount: 1},
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102: {ID: 102, PackID: 21, PriorID: 101, ConditionType: 2, ConditionCount: 2, MagicValues: []uint64{71, 72}, GiveItemIDs: []uint64{100001}, Rewards: []gamedata.Reward{{Type: 4, Count: 10}}},
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201: {ID: 201, PackID: 22, ConditionType: 19, ConditionCount: 1},
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}}
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open := func() (*accountstate.Repository, *Service, *player.Wallet, *player.Inventory) {
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t.Helper()
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repo, err := accountstate.Open(path)
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if err != nil {
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t.Fatal(err)
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}
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t.Cleanup(func() { _ = repo.Close() })
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s := testService()
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s.storyCatalog.Packs[22] = gamedata.StoryPack{ID: 22, Quests: map[int]gamedata.QuestDesign{}}
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s.state, err = progress.OpenStore(repo)
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if err != nil {
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t.Fatal(err)
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}
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wallet, err := player.OpenWallet(repo, player.Currency{})
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if err != nil {
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t.Fatal(err)
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}
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inv, err := player.OpenInventory(repo, &player.Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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store := stateio.EntrySnapshotStore{Entries: repo, Domain: "missions", Bucket: "gameplay"}
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commissions, err := todayquest.Open(store, design, commissionEconomy{wallet}, inv, func(int) bool { return true })
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if err != nil {
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t.Fatal(err)
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}
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commissions.CompleteAchievement = func(id string) error { return store.Save("commission_test_achievement", []byte(id)) }
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if err := s.AttachTodayQuests(commissions); err != nil {
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t.Fatal(err)
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}
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return repo, s, wallet, inv
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}
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call := func(s *Service, path string, id, pack int, values ...uint64) []byte {
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t.Helper()
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req := selectionRequest(uint64(id), uint64(pack), 0)
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if len(values) > 0 {
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// QuestUpdate uses field 4 as repeated int32, not difficulty.
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req = wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, uint64(id)), 3, uint64(pack))
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for _, value := range values {
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req = wire.AppendVarint(req, 4, value)
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}
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}
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_, b, handled, err := s.Handle(path, req)
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if !handled || err != nil {
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t.Fatalf("%s: handled=%v %v", path, handled, err)
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}
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return b
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}
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assertEntry := func(s *Service, pack int, active map[int][]uint64, cleared []int) {
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t.Helper()
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request := wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, uint64(pack))
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_, body, handled, err := s.Handle("/PackInGameInfo", request)
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if !handled || err != nil {
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t.Fatalf("pack entry: handled=%v %v", handled, err)
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}
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got := map[int][]uint64{}
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var clears []int
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if err := wire.Walk(body, func(f wire.Field) error {
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if f.Number == 2 {
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id, _, _ := wire.Varint(f.Value, 1)
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if _, exists := design.Quests[int(id)]; exists {
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got[int(id)] = nil
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return wire.Walk(f.Value, func(q wire.Field) error {
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if q.Number == 3 {
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n, _ := binary.Uvarint(q.Value)
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got[int(id)] = append(got[int(id)], n)
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}
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return nil
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})
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}
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}
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if f.Number == 3 {
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for b := f.Value; len(b) > 0; {
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id, n := binary.Uvarint(b)
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if n <= 0 {
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t.Fatal("invalid cleared IDs")
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}
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if _, exists := design.Quests[int(id)]; exists {
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clears = append(clears, int(id))
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}
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b = b[n:]
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}
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}
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return nil
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}); err != nil {
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t.Fatal(err)
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}
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if !reflect.DeepEqual(got, active) || !reflect.DeepEqual(clears, cleared) {
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t.Fatalf("pack %d active=%v cleared=%v", pack, got, clears)
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}
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}
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repo, s, wallet, inv := open()
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call(s, "/QuestAccept", 101, 21)
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call(s, "/QuestAccept", 201, 22)
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call(s, "/QuestUpdate", 101, 21, 1)
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call(s, "/QuestClear", 101, 21)
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call(s, "/QuestUpdate", 102, 21, 71)
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if len(inv.All()) != 1 {
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t.Fatal("continuation item missing")
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}
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if err := repo.Close(); err != nil {
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t.Fatal(err)
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}
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repo, s, wallet, inv = open()
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assertEntry(s, 21, map[int][]uint64{102: {71}}, []int{101})
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assertEntry(s, 22, map[int][]uint64{201: nil}, nil)
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op, err := repo.BeginOperation()
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if err != nil {
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t.Fatal(err)
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}
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call(s, "/QuestUpdate", 102, 21, 72)
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call(s, "/QuestClear", 102, 21)
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if err := op.Rollback(); !errors.Is(err, stateio.ErrStateRecoveryRequired) {
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t.Fatalf("dirty rollback must require domain reopen: %v", err)
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}
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if err := repo.Close(); err != nil {
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t.Fatal(err)
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}
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repo, s, wallet, inv = open()
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assertEntry(s, 21, map[int][]uint64{102: {71}}, []int{101})
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if wallet.Snapshot().Gold != 0 {
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t.Fatal("rolled-back reward persisted")
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}
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if len(inv.All()) != 1 {
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t.Fatal("continuation item duplicated on restart")
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}
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call(s, "/QuestUpdate", 102, 21, 72)
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call(s, "/QuestClear", 102, 21)
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call(s, "/QuestClear", 102, 21)
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assertEntry(s, 21, map[int][]uint64{}, []int{101, 102})
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if wallet.Snapshot().Gold != 10 {
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t.Fatal("reward replay changed balance")
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}
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call(s, "/QuestGiveUp", 201, 22)
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assertEntry(s, 22, map[int][]uint64{}, nil)
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}
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