- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
29 lines
793 B
Go
29 lines
793 B
Go
//go:build !release
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package main
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import (
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"os"
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"testing"
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)
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// Opt in on a developer machine with the game installed. Exercise the exact
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// --dev run preparation path without starting the interactive Wails window.
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func TestDevelopmentRunBuildsPluginsWithEmbeddedNames(t *testing.T) {
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if os.Getenv("BD2_TEST_DEVELOPMENT_BUILD") != "1" {
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t.Skip("set BD2_TEST_DEVELOPMENT_BUILD=1 to build against go/config.json")
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}
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args, options, err := developmentRunOptions([]string{"--dev", "run"})
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if err != nil {
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t.Fatal(err)
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}
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if len(args) != 0 {
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t.Fatalf("unexpected runtime arguments: %v", args)
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}
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for _, path := range []string{options.localIdentityPlugin, options.loginUIPlugin} {
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if !clientDevelopmentFile(path) {
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t.Fatalf("development plugin output missing: %s", path)
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}
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}
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}
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