Files
bd2/go/internal/clientplugin/install.go
T

95 lines
3.1 KiB
Go

package clientplugin
import (
"bytes"
"crypto/sha256"
"errors"
"fmt"
"io"
"os"
"path/filepath"
)
const (
FileName = "BD2LocalIdentity.dll"
BepInExReleasesURL = "https://github.com/BepInEx/BepInEx/releases"
)
type Result struct {
Destination string
Changed bool
}
func ResolvePackaged(explicit string) (string, error) {
if explicit != "" {
return filepath.Clean(explicit), nil
}
executable, err := os.Executable()
if err != nil {
return "", fmt.Errorf("clientplugin: resolve server executable: %w", err)
}
return filepath.Join(filepath.Dir(executable), "plugins", FileName), nil
}
// Install verifies that the user installed BepInEx, then atomically stages the
// packaged local-identity plugin into its plugins directory. It never installs
// or downloads BepInEx itself.
func Install(gameDir, source string) (Result, error) {
if gameDir == "" || source == "" {
return Result{}, errors.New("clientplugin: game directory and plugin source are required")
}
gameDir = filepath.Clean(gameDir)
source = filepath.Clean(source)
gameExecutable := filepath.Join(gameDir, "BrownDust II.exe")
if info, err := os.Stat(gameExecutable); err != nil || info.IsDir() {
return Result{}, fmt.Errorf("clientplugin: game executable is unavailable at %q", gameExecutable)
}
bepInEx := filepath.Join(gameDir, "BepInEx", "core", "BepInEx.dll")
if info, err := os.Stat(bepInEx); err != nil || info.IsDir() {
return Result{}, fmt.Errorf("clientplugin: BepInEx is not installed; install it manually from %s, then restart the server; %s was not copied", BepInExReleasesURL, FileName)
}
sourceData, err := os.ReadFile(source)
if err != nil {
return Result{}, fmt.Errorf("clientplugin: read packaged %s: %w", FileName, err)
}
if len(sourceData) == 0 {
return Result{}, fmt.Errorf("clientplugin: packaged %s is empty", FileName)
}
pluginDir := filepath.Join(gameDir, "BepInEx", "plugins")
destination := filepath.Join(pluginDir, FileName)
if installed, err := os.ReadFile(destination); err == nil {
if bytes.Equal(hash(installed), hash(sourceData)) {
return Result{Destination: destination}, nil
}
} else if !errors.Is(err, os.ErrNotExist) {
return Result{}, fmt.Errorf("clientplugin: inspect installed plugin: %w", err)
}
if err := os.MkdirAll(pluginDir, 0o755); err != nil {
return Result{}, fmt.Errorf("clientplugin: create plugin directory: %w", err)
}
temporary, err := os.CreateTemp(pluginDir, ".BD2LocalIdentity-*.tmp")
if err != nil {
return Result{}, fmt.Errorf("clientplugin: create temporary plugin: %w", err)
}
temporaryPath := temporary.Name()
defer os.Remove(temporaryPath)
if _, err = io.Copy(temporary, bytes.NewReader(sourceData)); err == nil {
err = temporary.Sync()
}
if closeErr := temporary.Close(); err == nil {
err = closeErr
}
if err != nil {
return Result{}, fmt.Errorf("clientplugin: stage plugin: %w", err)
}
if err := replaceFile(temporaryPath, destination); err != nil {
return Result{}, fmt.Errorf("clientplugin: install plugin (close the game client first): %w", err)
}
return Result{Destination: destination, Changed: true}, nil
}
func hash(data []byte) []byte {
sum := sha256.Sum256(data)
return sum[:]
}