- add character imprint, awakening, and equipment refinement - add equipment ticket gacha and persistent progression fields - add request-scoped account transactions with crash recovery - persist age confirmation and isolate client plugin patches - separate one-off save repair tools from shipped tooling
422 lines
12 KiB
Go
422 lines
12 KiB
Go
// Package progress owns mutable player progress that is independent of the
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// HTTP, encryption, and captured-fixture compatibility layers.
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package progress
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import (
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"encoding/binary"
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strconv"
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"strings"
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"sync"
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"bd2server/internal/wire"
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)
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var (
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ErrInvalidPosition = errors.New("progress: invalid saved position")
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ErrInvalidTutorial = errors.New("progress: invalid tutorial id")
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ErrInvalidQuest = errors.New("progress: invalid quest update")
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)
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type Vector3 struct {
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X float64 `json:"x"`
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Y float64 `json:"y"`
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Z float64 `json:"z"`
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}
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type Position struct {
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MapID int `json:"MapId"`
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PlayerPosition Vector3 `json:"PlayerPosition"`
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ColleaguePositions json.RawMessage `json:"ColleaguePositions"`
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}
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type SavedPosition struct {
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PackID int
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Position Position
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RawJSON string
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}
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type QuestProgress struct {
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QuestID int
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PackID int
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Values []int
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}
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type Store struct {
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mu sync.RWMutex
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path string
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position SavedPosition
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tutorials map[int]struct{}
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quests map[string]QuestProgress
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cleared map[string]struct{}
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}
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func NewStore() *Store {
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return &Store{tutorials: make(map[int]struct{}), quests: make(map[string]QuestProgress), cleared: make(map[string]struct{})}
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}
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type snapshot struct {
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Version int `json:"version,omitempty"`
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Position SavedPosition `json:"position"`
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Tutorials []int `json:"tutorials"`
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Quests map[string]QuestProgress `json:"quests"`
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Cleared map[string]json.RawMessage `json:"cleared_quests"`
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}
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const snapshotVersion = 2
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func questKey(packID, questID int) string {
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return strconv.Itoa(packID) + ":" + strconv.Itoa(questID)
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}
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func parseQuestKey(key string) (int, int, bool) {
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left, right, found := strings.Cut(key, ":")
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if !found {
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return 0, 0, false
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}
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packID, packErr := strconv.Atoi(left)
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questID, questErr := strconv.Atoi(right)
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return packID, questID, packErr == nil && questErr == nil && packID > 0 && questID > 0
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}
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// OpenStore recovers player progress from one local JSON save. Nothing is
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// created on disk until a validated state change is committed.
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func OpenStore(path string) (*Store, error) {
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s := NewStore()
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if path == "" {
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return nil, errors.New("progress: empty save path")
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}
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s.path = filepath.Clean(path)
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data, err := os.ReadFile(s.path)
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if errors.Is(err, os.ErrNotExist) {
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return s, nil
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}
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if err != nil {
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return nil, fmt.Errorf("progress: read save: %w", err)
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}
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var state snapshot
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if err := json.Unmarshal(data, &state); err != nil {
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return nil, fmt.Errorf("progress: malformed save: %w", err)
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}
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if state.Version != 0 && state.Version != snapshotVersion {
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return nil, fmt.Errorf("progress: unsupported save version %d", state.Version)
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}
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legacy := state.Version == 0
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s.position = state.Position
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for _, id := range state.Tutorials {
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if id <= 0 {
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return nil, errors.New("progress: invalid saved tutorial")
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}
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s.tutorials[id] = struct{}{}
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}
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for key, quest := range state.Quests {
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if quest.QuestID <= 0 || quest.PackID <= 0 {
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return nil, errors.New("progress: invalid saved quest")
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}
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if legacy {
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id, err := strconv.Atoi(key)
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if err != nil || id != quest.QuestID {
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return nil, errors.New("progress: invalid saved quest")
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}
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} else {
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packID, questID, ok := parseQuestKey(key)
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if !ok || packID != quest.PackID || questID != quest.QuestID {
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return nil, errors.New("progress: invalid saved quest key")
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}
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}
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s.quests[questKey(quest.PackID, quest.QuestID)] = quest
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}
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for key, raw := range state.Cleared {
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if legacy {
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questID, err := strconv.Atoi(key)
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var packID int
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if err != nil || json.Unmarshal(raw, &packID) != nil || questID <= 0 || packID <= 0 {
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return nil, errors.New("progress: invalid cleared quest")
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}
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s.cleared[questKey(packID, questID)] = struct{}{}
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continue
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}
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packID, questID, ok := parseQuestKey(key)
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var cleared bool
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if !ok || json.Unmarshal(raw, &cleared) != nil || !cleared {
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return nil, errors.New("progress: invalid cleared quest key")
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}
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s.cleared[questKey(packID, questID)] = struct{}{}
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}
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if legacy {
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// Install the unambiguous pack+quest schema immediately. Adjacent story
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// packs reuse quest numbers, so delaying migration until a later-pack
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// update would risk overwriting valid earlier-pack progress.
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if err := s.commit(s.position, s.tutorials, s.quests, s.cleared); err != nil {
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return nil, fmt.Errorf("progress: migrate legacy save: %w", err)
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}
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}
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return s, nil
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}
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func (s *Store) EnsurePersisted() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if _, err := os.Stat(s.path); err == nil {
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return nil
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} else if !errors.Is(err, os.ErrNotExist) {
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return err
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}
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return s.commit(s.position, s.tutorials, s.quests, s.cleared)
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}
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// commit writes a complete snapshot before exposing the new state. Caller
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// holds mu; failure leaves the in-memory player state unchanged.
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func (s *Store) commit(position SavedPosition, tutorials map[int]struct{}, quests map[string]QuestProgress, cleared map[string]struct{}) error {
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if s.path != "" {
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state := snapshot{Version: snapshotVersion, Position: position, Quests: quests, Cleared: make(map[string]json.RawMessage, len(cleared))}
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for id := range tutorials {
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state.Tutorials = append(state.Tutorials, id)
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}
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sort.Ints(state.Tutorials)
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for key := range cleared {
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state.Cleared[key] = json.RawMessage("true")
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}
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data, err := json.Marshal(state)
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if err != nil {
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return err
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}
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dir := filepath.Dir(s.path)
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if err := os.MkdirAll(dir, 0o700); err != nil {
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return fmt.Errorf("progress: create save dir: %w", err)
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}
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file, err := os.CreateTemp(dir, ".progress-*.tmp")
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if err != nil {
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return err
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}
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defer os.Remove(file.Name())
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if _, err = file.Write(data); err == nil {
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err = file.Sync()
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}
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if closeErr := file.Close(); err == nil {
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err = closeErr
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}
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if err != nil {
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return fmt.Errorf("progress: write save: %w", err)
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}
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if err := os.Rename(file.Name(), s.path); err != nil {
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return fmt.Errorf("progress: install save: %w", err)
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}
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}
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s.position, s.tutorials, s.quests, s.cleared = position, tutorials, quests, cleared
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return nil
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}
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// UpdateQuest consumes QuestUpdateRequest: field 1 seq, field 2 quest_id,
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// field 3 pack_id, and repeated packed/unpacked int32 field 4 quest_value.
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// It returns the quest id that the response must echo as update_quest_id.
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func (s *Store) UpdateQuest(request []byte) (int, error) {
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questID, found, err := wire.Varint(request, 2)
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if err != nil || !found || questID == 0 || questID > uint64(^uint32(0)>>1) {
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return 0, fmt.Errorf("%w: quest id", ErrInvalidQuest)
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}
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packID, found, err := wire.Varint(request, 3)
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if err != nil || !found || packID == 0 || packID > uint64(^uint32(0)>>1) {
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return 0, fmt.Errorf("%w: pack id", ErrInvalidQuest)
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}
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values := make([]int, 0, 4)
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if err := wire.Walk(request, func(field wire.Field) error {
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if field.Number != 4 {
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return nil
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}
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switch field.Type {
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case 0:
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value, count := binary.Uvarint(field.Value)
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if count <= 0 || value > uint64(^uint32(0)>>1) {
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return ErrInvalidQuest
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}
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values = append(values, int(value))
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case 2:
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for remaining := field.Value; len(remaining) > 0; {
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value, count := binary.Uvarint(remaining)
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if count <= 0 || value > uint64(^uint32(0)>>1) {
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return ErrInvalidQuest
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}
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values = append(values, int(value))
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remaining = remaining[count:]
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}
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default:
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return ErrInvalidQuest
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}
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return nil
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}); err != nil {
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return 0, fmt.Errorf("%w: quest values", ErrInvalidQuest)
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}
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progress := QuestProgress{QuestID: int(questID), PackID: int(packID), Values: append([]int(nil), values...)}
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s.mu.Lock()
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defer s.mu.Unlock()
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quests := make(map[string]QuestProgress, len(s.quests)+1)
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for key, current := range s.quests {
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quests[key] = current
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}
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quests[questKey(progress.PackID, progress.QuestID)] = progress
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if err := s.commit(s.position, s.tutorials, quests, s.cleared); err != nil {
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return 0, err
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}
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return progress.QuestID, nil
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}
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// SaveUserPosition consumes SaveUserPositionRequest:
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// field 1 seq, field 2 pack_id, field 3 pack_position JSON.
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func (s *Store) SaveUserPosition(request []byte) error {
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packID, found, err := wire.Varint(request, 2)
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if err != nil || !found || packID == 0 || packID > uint64(^uint32(0)>>1) {
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return fmt.Errorf("%w: pack id", ErrInvalidPosition)
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}
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raw, found, err := wire.Bytes(request, 3)
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if err != nil || !found || len(raw) == 0 || len(raw) > 64<<10 {
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return fmt.Errorf("%w: position JSON", ErrInvalidPosition)
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}
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var position Position
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if err := json.Unmarshal(raw, &position); err != nil || position.MapID <= 0 {
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return fmt.Errorf("%w: decode JSON", ErrInvalidPosition)
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.commit(SavedPosition{PackID: int(packID), Position: position, RawJSON: string(raw)}, s.tutorials, s.quests, s.cleared)
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}
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// ClearTutorial consumes TutorialClearRequest: field 1 seq, field 2 id.
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// Repeated requests are idempotent.
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func (s *Store) ClearTutorial(request []byte) error {
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id, found, err := wire.Varint(request, 2)
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if err != nil || !found || id == 0 || id > uint64(^uint32(0)>>1) {
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return ErrInvalidTutorial
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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tutorials := make(map[int]struct{}, len(s.tutorials)+1)
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for cleared := range s.tutorials {
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tutorials[cleared] = struct{}{}
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}
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tutorials[int(id)] = struct{}{}
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return s.commit(s.position, tutorials, s.quests, s.cleared)
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}
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func (s *Store) Position() (SavedPosition, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.position, s.position.PackID != 0
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}
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func (s *Store) TutorialCleared(id int) bool {
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s.mu.RLock()
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defer s.mu.RUnlock()
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_, found := s.tutorials[id]
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return found
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}
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func (s *Store) Tutorials() []int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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ids := make([]int, 0, len(s.tutorials))
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for id := range s.tutorials {
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ids = append(ids, id)
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}
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sort.Ints(ids)
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return ids
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}
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// Handle exposes the persisted tutorial set through TutorialInfoResponse.
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// TutorialClear itself remains in session so both routes share this store.
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func (s *Store) Handle(path string, request []byte) (int, []byte, bool, error) {
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if path != "/TutorialInfo" {
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return 0, nil, false, nil
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}
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if seq, found, err := wire.Varint(request, 1); err != nil || !found || seq == 0 {
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return 0, nil, true, ErrInvalidTutorial
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}
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var packed []byte
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for _, id := range s.Tutorials() {
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packed = binary.AppendUvarint(packed, uint64(id))
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}
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var response []byte
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if len(packed) > 0 {
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response = wire.AppendBytes(response, 1, packed)
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}
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return 101, response, true, nil
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}
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func (s *Store) Quest(id int) (QuestProgress, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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var quest QuestProgress
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found := false
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for _, candidate := range s.quests {
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if candidate.QuestID != id {
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continue
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}
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if found {
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// A quest ID alone becomes ambiguous once more than one pack has
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// progress. Callers that know the pack must use QuestInPack.
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return QuestProgress{}, false
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}
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quest, found = candidate, true
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}
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quest.Values = append([]int(nil), quest.Values...)
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return quest, found
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}
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func (s *Store) QuestInPack(questID, packID int) (QuestProgress, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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quest, found := s.quests[questKey(packID, questID)]
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quest.Values = append([]int(nil), quest.Values...)
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return quest, found
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}
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// ClearQuest atomically records a completed quest. Quest identity is the
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// (pack, quest) pair because every story pack starts numbering from one.
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func (s *Store) ClearQuest(questID, packID int) error {
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if questID <= 0 || packID <= 0 {
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return ErrInvalidQuest
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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key := questKey(packID, questID)
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if _, ok := s.cleared[key]; ok {
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return nil
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}
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cleared := make(map[string]struct{}, len(s.cleared)+1)
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for current := range s.cleared {
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cleared[current] = struct{}{}
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}
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cleared[key] = struct{}{}
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return s.commit(s.position, s.tutorials, s.quests, cleared)
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}
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func (s *Store) QuestCleared(questID, packID int) bool {
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s.mu.RLock()
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defer s.mu.RUnlock()
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_, found := s.cleared[questKey(packID, questID)]
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return found
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}
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// ClearedQuests returns sorted quest IDs for one pack. The detached slice is
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// safe for response construction without holding the store lock.
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func (s *Store) ClearedQuests(packID int) []int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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ids := make([]int, 0, len(s.cleared))
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for key := range s.cleared {
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currentPack, questID, ok := parseQuestKey(key)
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if ok && currentPack == packID {
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ids = append(ids, questID)
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}
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}
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sort.Ints(ids)
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return ids
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}
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