Files
bd2/go/internal/server/gacha/schedule.go
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

99 lines
3.2 KiB
Go

package gacha
import (
"fmt"
"math"
"bd2server/internal/server/gamedata"
)
// ScheduleSeed contains server-owned, versioned dynamic gacha facts. GameData
// supplies pools and product definitions; it deliberately does not contain the
// official server's start/end windows or the account's initial reroll preview.
type ScheduleSeed struct {
ClientVersion string `json:"client_version"`
Schedules []ScheduleWindow `json:"schedules"`
StepUps []ScheduleWindow `json:"step_ups"`
}
// ActivePickupCostumes returns only explicitly featured costume IDs from
// schedule windows active at the supplied Unix millisecond. The client uses
// the half-open interval [start,end); unopened and expired GameData groups are
// never treated as current UP banners.
func ActivePickupCostumes(catalog *gamedata.RegularGachaCatalog, seed *ScheduleSeed, now uint64) map[uint64]bool {
result := map[uint64]bool{}
if catalog == nil || seed == nil {
return result
}
active := func(window ScheduleWindow) bool {
return window.StartTime <= now && now < window.EndTime
}
for _, window := range seed.Schedules {
if !active(window) {
continue
}
if group, ok := catalog.Group(window.GroupID); ok && group.GachaType == 1 && group.PickUpCostumeID != 0 {
result[group.PickUpCostumeID] = true
}
}
for _, window := range seed.StepUps {
if !active(window) {
continue
}
stepUp, ok := catalog.StepUp(window.GroupID)
if !ok {
continue
}
for _, step := range stepUp.Steps {
if group, ok := catalog.Group(step.GroupID); ok && group.GachaType == 1 && group.PickUpCostumeID != 0 {
result[group.PickUpCostumeID] = true
}
}
}
return result
}
type ScheduleWindow struct {
GroupID uint64 `json:"group_id"`
StartTime uint64 `json:"start_time"`
EndTime uint64 `json:"end_time"`
FreeCountBonus bool `json:"free_count_bonus,omitempty"`
CashCountBonus bool `json:"cash_count_bonus,omitempty"`
}
func (s *ScheduleSeed) Validate(clientVersion string) error {
if s == nil || clientVersion == "" || s.ClientVersion != clientVersion {
return fmt.Errorf("gacha: schedule seed client version %q does not match %q", seedVersion(s), clientVersion)
}
for n, rows := range [][]ScheduleWindow{s.Schedules, s.StepUps} {
for i, window := range rows {
if err := validateWindow(window); err != nil {
return err
}
if n == 1 && (window.FreeCountBonus || window.CashCountBonus) {
return fmt.Errorf("gacha: step-up group %d has unsupported bonus flags", window.GroupID)
}
for _, previous := range rows[:i] {
if previous.GroupID == window.GroupID && previous.StartTime < window.EndTime && window.StartTime < previous.EndTime {
return fmt.Errorf("gacha: overlapping schedule group %d", window.GroupID)
}
}
}
}
return nil
}
func validateWindow(window ScheduleWindow) error {
if window.GroupID == 0 || window.GroupID > math.MaxInt32 || window.StartTime == 0 || window.EndTime > math.MaxInt64 || window.EndTime <= window.StartTime {
return fmt.Errorf("gacha: invalid schedule window for group %d", window.GroupID)
}
return nil
}
func seedVersion(seed *ScheduleSeed) string {
if seed == nil {
return ""
}
return seed.ClientVersion
}