Generate equipment loot atomically, grant random boxes and prevent repeat claims. Read gacha pools, pity, products, tickets, missions, presets, chapter rewards and inventory costs from GameData; extend both collaboration UR ticket pools. Sync owned recipes, configure startup state and calendars in versioned seeds, and validate unlock tickets and revival talents.
34 lines
1.1 KiB
Go
34 lines
1.1 KiB
Go
package gamedata
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import (
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"bd2server/internal/server/wire"
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"database/sql"
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"testing"
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)
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func TestPackJamDesignLoadsDefaultsAndRejectsUnsupportedRewards(t *testing.T) {
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db, err := sql.Open("sqlite", ":memory:")
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if err != nil {
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t.Fatal(err)
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}
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defer db.Close()
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if _, err := db.Exec("CREATE TABLE PackJamEventTable(id INTEGER,ProtoBuf BLOB)"); err != nil {
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t.Fatal(err)
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}
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raw := wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 2, 5), 3, 5), 4, 150), 6, 3)
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if _, err := db.Exec("INSERT INTO PackJamEventTable VALUES(0,?)", raw); err != nil {
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t.Fatal(err)
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}
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design, err := loadPackJamDesign(db)
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if err != nil || design.InsertMin != 5 || design.InsertMax != 5 || design.Reward.ID != 0 || design.Reward.Type != 3 || design.Reward.Count != 150 {
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t.Fatalf("design=%+v err=%v", design, err)
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}
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raw = wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 2, 5), 3, 5), 4, 150), 6, 8)
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if _, err := db.Exec("UPDATE PackJamEventTable SET ProtoBuf=?", raw); err != nil {
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t.Fatal(err)
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}
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if _, err := loadPackJamDesign(db); err == nil {
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t.Fatal("unsupported currency accepted")
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}
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}
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