Files
bd2/go/internal/server/hunting/dispatch_transaction_test.go
T
Flechazo d04791dd31 feat(server): add colored logs, level rewards, hunting dispatch and fiend hunt
Persist claims, AP, teams and presets with session receipts and atomic request rollback. Read rewards and growth from GameData; replace fixed Fiend Hunt user state and preserve the account initialization contract.
2026-10-04 21:27:19 +08:00

89 lines
2.5 KiB
Go

package hunting
import (
"errors"
"path/filepath"
"testing"
"bd2server/internal/server/accountstate"
"bd2server/internal/server/gamedata"
"bd2server/internal/server/player"
"bd2server/internal/server/stateio"
"bd2server/internal/server/wire"
)
type failedDispatchStore struct{ stateio.Store }
func (s failedDispatchStore) Save(name string, payload []byte) error {
if name == "huntdispatch" {
return errors.New("injected dispatch receipt write failure")
}
return s.Store.Save(name, payload)
}
func TestDispatchReceiptFailureRollsBackAPAndRewards(t *testing.T) {
path := filepath.Join(t.TempDir(), "state.db")
repo, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer repo.Close()
inv, err := player.OpenInventory(repo, &player.Starter{Version: "2.35.10"})
if err != nil {
t.Fatal(err)
}
wallet, err := player.OpenWallet(repo, player.Currency{Gold: 12})
if err != nil {
t.Fatal(err)
}
if err = inv.EnsurePersisted(); err != nil {
t.Fatal(err)
}
if err = wallet.EnsurePersisted(); err != nil {
t.Fatal(err)
}
s, err := Open(failedDispatchStore{repo}, "", "", inv, wallet, func() (int, error) { return 1, nil }, 10, 4)
if err != nil {
t.Fatal(err)
}
s.state.Packs["1"] = packState{Highest: 1}
s.dispatchLoad = func(group, id uint64) (*gamedata.DispatchDesign, error) {
return &gamedata.DispatchDesign{Group: group, ID: id, Pack: 1, GroundID: 1, AP: 2, Rewards: []gamedata.BattleReward{{Type: 4, Count: 100}, {Type: 8, ID: 987, Count: 3}}}, nil
}
operation, err := repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
req := wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, 1), 3, 1), 4, 2)
if _, _, _, err = s.HandleSession("/HuntDispatch", req, "session-A"); err == nil {
_ = operation.Rollback()
t.Fatal("receipt failure accepted")
}
_ = operation.Rollback()
if err = repo.Close(); err != nil {
t.Fatal(err)
}
reopened, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer reopened.Close()
for _, name := range []string{"hunting", "huntdispatch"} {
raw, err := reopened.Load(name)
if err != nil || raw != nil {
t.Fatalf("%s survived rollback: %s %v", name, raw, err)
}
}
inv, err = player.OpenInventory(reopened, &player.Starter{Version: "2.35.10"})
if err != nil {
t.Fatal(err)
}
wallet, err = player.OpenWallet(reopened, player.Currency{})
if err != nil {
t.Fatal(err)
}
if len(inv.All()) != 0 || wallet.Snapshot().Gold != 12 {
t.Fatalf("dispatch rewards survived rollback: %+v %+v", inv.All(), wallet.Snapshot())
}
}